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author | Juan J. Martinez <jjm@usebox.net> | 2023-06-20 22:31:57 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-06-20 22:31:57 +0100 |
commit | d489b6ef92ae9f61bbceb5f594026a51e71538f2 (patch) | |
tree | f0bb53c68f5f8bd6fc4e3df97a5016a8e58224cf /src | |
parent | 8ad4c1aa98144a1799f340a44c80a0e461ced683 (diff) | |
download | gold-mine-run-d489b6ef92ae9f61bbceb5f594026a51e71538f2.tar.gz gold-mine-run-d489b6ef92ae9f61bbceb5f594026a51e71538f2.zip |
Add gold support
- added gold layer to the map
- the player can collect gold
- updates the score
- TODO: end of stage
Diffstat (limited to 'src')
-rw-r--r-- | src/game.c | 8 | ||||
-rw-r--r-- | src/game.h | 1 | ||||
-rw-r--r-- | src/map.c | 66 | ||||
-rw-r--r-- | src/map.h | 3 | ||||
-rw-r--r-- | src/player.c | 4 |
5 files changed, 81 insertions, 1 deletions
@@ -24,7 +24,7 @@ static uint8_t stage; static uint8_t gold; static uint8_t time; -void hud_render() +static void hud_render() { char b[32]; @@ -106,3 +106,9 @@ void run_game() blit_update(); } } + +void add_score(uint8_t v) +{ + score += v; + hud |= HUD_SCORE; +} @@ -13,5 +13,6 @@ #define HUD_ALL 255 void run_game(); +void add_score(uint8_t v); #endif /* _GAME_H */ @@ -1,4 +1,5 @@ #include <stdint.h> +#include <string.h> #include "vga.h" #include "data.h" @@ -7,10 +8,22 @@ /* current map; set via map_init */ static const uint8_t *cmap; +static uint8_t gold[MAP_W * MAP_H]; +static uint8_t total_gold; void map_init(const uint8_t map[]) { cmap = map; + + /* make a copy of the gold data in RAM */ + memcpy(gold, cmap + MAP_W * MAP_H, MAP_W * MAP_H); + + /* count how many pieces of gold on this map */ + total_gold = 0; + for (uint16_t i = 0; i < MAP_W * MAP_H; i++) + /* gold is not 0xff */ + if (gold[i] != 0xff) + total_gold++; } void map_render() @@ -30,6 +43,24 @@ void map_render() blitrc(binary_tiles_start, &src, &dst); } + + for (uint8_t y = 0; y < MAP_H; y++) + for (uint8_t x = 0; x < MAP_W; x++) + { + dst.x = x * MAP_TILE_W; + dst.y = y * MAP_TILE_H + MAP_OFFS_Y; + + uint8_t t = gold[x + y * MAP_W]; + + /* not gold, skip! */ + if (t == 0xff) + continue; + + src.x = (t % MAP_TILESET_COLS) * MAP_TILE_W; + src.y = (t / MAP_TILESET_COLS) * MAP_TILE_H; + + blitrc(binary_tiles_start, &src, &dst); + } } uint8_t map_is_blocked(uint16_t x, uint16_t y) @@ -41,3 +72,38 @@ uint8_t map_is_deadly(uint16_t x, uint16_t y) { return cmap[(x / MAP_TILE_W) + (y / MAP_TILE_H) * MAP_W] >= MAP_FIRST_DEADLY; } + +uint8_t map_update_gold(uint16_t x, uint16_t y) +{ + Rect src = { 0, 0, 160, 48 }; + Rect dst = { 0, 0, 8, 8 }; + + uint16_t mx = x / MAP_TILE_W; + uint16_t my = y / MAP_TILE_H; + + if (gold[mx + my * MAP_W] != 0xff) + { + /* this gold is collected */ + gold[mx + my * MAP_W] = 0xff; + + /* erase the background */ + dst.x = mx * MAP_TILE_W; + dst.y = my * MAP_TILE_H + MAP_OFFS_Y; + + uint8_t t = cmap[mx + my * MAP_W]; + src.x = (t % MAP_TILESET_COLS) * MAP_TILE_W; + src.y = (t / MAP_TILESET_COLS) * MAP_TILE_H; + + blitrc(binary_tiles_start, &src, &dst); + + total_gold--; + return 1; + } + + return 0; +} + +uint8_t map_is_complete() +{ + return total_gold == 0; +} @@ -20,4 +20,7 @@ void map_render(); uint8_t map_is_blocked(uint16_t x, uint16_t y); uint8_t map_is_deadly(uint16_t x, uint16_t y); +uint8_t map_update_gold(uint16_t x, uint16_t y); +uint8_t map_is_complete(); + #endif /* _MAP_H */ diff --git a/src/player.c b/src/player.c index 1528337..4fe916e 100644 --- a/src/player.c +++ b/src/player.c @@ -4,6 +4,7 @@ #include "vga.h" #include "map.h" #include "data.h" +#include "game.h" #include "player.h" @@ -189,6 +190,9 @@ void player_update() delay = 0; frame = FRAME_STANDING; } + + if (map_update_gold(x + (dir == DIR_LEFT ? 7 : 8), y + 15)) + add_score(10); } void player_erase() |