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authorJuan J. Martinez <jjm@usebox.net>2023-08-13 08:22:04 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-08-13 08:22:04 +0100
commiteab72cafb0ffb04d139beabd34be83a7e6480410 (patch)
tree7f7a75d72ba0db16dfd7ba4e74f1050194570284 /src
parente3d0df6e168eb376a06510b915791a7913ce9623 (diff)
downloadgold-mine-run-eab72cafb0ffb04d139beabd34be83a7e6480410.tar.gz
gold-mine-run-eab72cafb0ffb04d139beabd34be83a7e6480410.zip
Use FIRE1 (jump) instead of space
This allow full control with the joystick.
Diffstat (limited to 'src')
-rw-r--r--src/game.c8
-rw-r--r--src/menu.c10
2 files changed, 11 insertions, 7 deletions
diff --git a/src/game.c b/src/game.c
index 0acd9d9..7d62a40 100644
--- a/src/game.c
+++ b/src/game.c
@@ -205,15 +205,19 @@ static uint8_t run_gameover()
sound_music_pattern(PAT_GAMEOVER);
+ uint8_t ctl = CTL_NONE;
+
/* wait some time, and check if the player wants to continue */
for (uint16_t i = 0; i < 524; i++)
{
if (stage < STAGES_LEN)
{
if (i == 200 || i == 400)
- put_text(68, 105, "PRESS SPACE TO CONTINUE", i == 200 ? 5 : 0);
+ put_text(72, 105, "PRESS JUMP TO CONTINUE", i == 200 ? 5 : 0);
+
+ ctl = control_read();
- if (i > 200 && i < 400 && keys[KEY_SPACE])
+ if (i > 200 && i < 400 && (ctl & CTL_FIRE1))
{
sound_music_pattern(PAT_SILENCE);
return 1;
diff --git a/src/menu.c b/src/menu.c
index 5a459e8..d2de630 100644
--- a/src/menu.c
+++ b/src/menu.c
@@ -26,7 +26,7 @@ static void render_menu()
Rect dst = { 80, 45, 160, 38 };
blit(binary_title_start, &dst);
- put_text(84, 110, "PRESS SPACE TO PLAY", 1);
+ put_text(88, 110, "PRESS JUMP TO PLAY", 1);
put_text(64, 140, "CODE, GRAPHICS AND SOUND", 2);
put_text(96, 150, "JUAN J. MARTINEZ", 3);
@@ -88,9 +88,9 @@ uint8_t run_menu()
if (keys[KEY_ESC])
return 0;
- if (keys[KEY_SPACE] || (ctl & CTL_FIRE1))
+ if (ctl & CTL_FIRE1)
{
- while (keys[KEY_SPACE] || (ctl & CTL_FIRE1))
+ while (ctl & CTL_FIRE1)
{
ctl = control_read();
wait_vsync();
@@ -100,7 +100,7 @@ uint8_t run_menu()
for (uint8_t i = 0; i < 32; i++)
{
- put_text(84, 110, "PRESS SPACE TO PLAY", i & 2 ? 5 : 0);
+ put_text(88, 110, "PRESS JUMP TO PLAY", i & 2 ? 5 : 0);
wait_vsync();
}
wait_frames(96);
@@ -137,7 +137,7 @@ uint8_t run_menu()
if (wait == 80)
wait = 0;
- put_text(84, 110, "PRESS SPACE TO PLAY", wait ? 0 : 1);
+ put_text(88, 110, "PRESS JUMP TO PLAY", wait ? 0 : 1);
wait_vsync();
}
}