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author | Juan J. Martinez <jjm@usebox.net> | 2023-07-27 09:37:53 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-07-27 09:37:53 +0100 |
commit | cdfbad1df2d28b8efb2f7fae5850df56ecf6f8ff (patch) | |
tree | b4117136464e47d3873765093299fe0a027c0075 /tools/map.py | |
parent | 6229bb89249c5b842a36b0b7982cc25b47bbafdf (diff) | |
download | gold-mine-run-cdfbad1df2d28b8efb2f7fae5850df56ecf6f8ff.tar.gz gold-mine-run-cdfbad1df2d28b8efb2f7fae5850df56ecf6f8ff.zip |
Properly count entities and sure we support enough
This accounts:
- entities on the map
- entities that will be spawn to unlock doors
- the time monster
Diffstat (limited to 'tools/map.py')
-rwxr-xr-x | tools/map.py | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/tools/map.py b/tools/map.py index c959c50..8ead427 100755 --- a/tools/map.py +++ b/tools/map.py @@ -23,6 +23,9 @@ entity_types = ( "SilverKey", ) +# these tiles are part of a door and will use an entity to unlock +tiles_to_entity = (45, 47) + def get_layer(data, name): for layer in data["layers"]: @@ -72,6 +75,7 @@ def main(): map_layer = get_layer(data, "Map") out = list(map(lambda x: (x - tileset["firstgid"]) & 0xFF, map_layer["data"])) + door_cnt = sum(map(lambda x: 1 if x in tiles_to_entity else 0, out)) gold_layer = get_layer(data, "Gold") @@ -90,8 +94,9 @@ def main(): # should help the drawing order in the game objs_sorted = sorted(entity_layer["objects"], key=lambda o: o["y"]) - if args.max_ents and len(objs_sorted) > args.max_ents: - parser.error("Too many entities (limit: %s)" % args.max_ents) + total_ents = len(objs_sorted) + door_cnt + if args.max_ents and total_ents > args.max_ents: + parser.error("Too many entities %d (limit: %s)" % (total_ents, args.max_ents)) for ent in objs_sorted: try: |