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author | Juan J. Martinez <jjm@usebox.net> | 2023-07-11 16:10:48 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-07-11 16:11:17 +0100 |
commit | 4c993daaaf87ff6c5dc87479f6a23ec342e91ee6 (patch) | |
tree | 20cd6e197b02a79741879194157069d358391848 /tools | |
parent | 5f6c4b946aaa4da8668ea153f2fef2dde91b8e58 (diff) | |
download | gold-mine-run-4c993daaaf87ff6c5dc87479f6a23ec342e91ee6.tar.gz gold-mine-run-4c993daaaf87ff6c5dc87479f6a23ec342e91ee6.zip |
Sort the entities by y coord
Diffstat (limited to 'tools')
-rwxr-xr-x | tools/map.py | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/tools/map.py b/tools/map.py index 6c18e82..ca189e3 100755 --- a/tools/map.py +++ b/tools/map.py @@ -68,7 +68,10 @@ def main(): entity_layer = get_layer(data, "Entities") - for ent in entity_layer["objects"]: + # some entities will never change their y coordinate, so sorting them by y + # should help the drawing order in the game + objs_sorted = sorted(entity_layer["objects"], key=lambda o: o["y"]) + for ent in objs_sorted: try: typ = entity_types.index(ent["name"]) except ValueError: |