Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-06-15 | Adjust right margin | Juan J. Martinez | |
2023-06-15 | Tweak the HUD | Juan J. Martinez | |
2023-06-15 | Timer is done | Juan J. Martinez | |
2023-06-15 | Implement a countdown clock in the timer | Juan J. Martinez | |
Updated the HUD to show the time. | |||
2023-06-15 | Started with the game | Juan J. Martinez | |
Added hud (WIP) | |||
2023-06-15 | Don't need transparent | Juan J. Martinez | |
We are going to overwrite. | |||
2023-06-15 | Test bigger | Juan J. Martinez | |
2023-06-15 | Add map collision detection functions | Juan J. Martinez | |
2023-06-15 | Add the game title | Juan J. Martinez | |
2023-06-13 | Updated TODO | Juan J. Martinez | |
2023-06-13 | Map renderer | Juan J. Martinez | |
2023-06-13 | Convert map into an .o file | Juan J. Martinez | |
2023-06-13 | Testing the bitmap font | Juan J. Martinez | |
2023-06-13 | Added sprites | Juan J. Martinez | |
2023-06-13 | Add bitmap font's put_text | Juan J. Martinez | |
2023-06-13 | Make it an indexed image | Juan J. Martinez | |
2023-06-12 | Sprites, tiles, bitmap font, map WIP, updated TODO | Juan J. Martinez | |
2023-06-08 | Updated TODO | Juan J. Martinez | |
2023-06-08 | Add blit rectangle | Juan J. Martinez | |
Allows blitting a section of a larger sprite. | |||
2023-06-08 | Detect the VGA card before setting mode 0x13 | Juan J. Martinez | |
2023-06-08 | Set VGA 320x200 256 col at 60Hz | Juan J. Martinez | |
2023-06-08 | Keep the aspect ratio | Juan J. Martinez | |
2023-06-08 | Use a rectangle struct | Juan J. Martinez | |
2023-06-07 | Update the first time | Juan J. Martinez | |
2023-06-07 | A bit faster | Juan J. Martinez | |
2023-06-07 | Remove commented code | Juan J. Martinez | |
2023-06-07 | Not using the timer | Juan J. Martinez | |
2023-06-07 | 16-bit is large enough | Juan J. Martinez | |
2023-06-06 | First stab at the sw blitter | Juan J. Martinez | |
2023-06-06 | Go to text mode before reporting the error | Juan J. Martinez | |
2023-06-06 | Test timer and keyboard | Juan J. Martinez | |
2023-06-06 | The timer is OK for now | Juan J. Martinez | |
2023-06-06 | Add timer wait | Juan J. Martinez | |
2023-06-05 | Keyboard driver done | Juan J. Martinez | |
2023-06-05 | Add a keyboard driver | Juan J. Martinez | |
Defines for some of the keys. | |||
2023-06-01 | Update TODO | Juan J. Martinez | |
2023-06-01 | Add timer to count ticks | Juan J. Martinez | |
2023-06-01 | Change comment format | Juan J. Martinez | |
2023-06-01 | Add function to wait for VGA's vsync | Juan J. Martinez | |
2023-06-01 | Move the data definitions to its own include | Juan J. Martinez | |
2023-06-01 | Convert PNG images automatically | Juan J. Martinez | |
2023-06-01 | Convert PNG pixel data to a binary .o | Juan J. Martinez | |
2023-06-01 | Fix typo | Juan J. Martinez | |
2023-06-01 | Ignore this SWP file | Juan J. Martinez | |
2023-06-01 | Filter out any unwanted symbol | Juan J. Martinez | |
2023-06-01 | Use a better 8-bit to 6-bit conversion | Juan J. Martinez | |
2023-05-30 | pngpal tool and first stab at embedding data on the EXE | Juan J. Martinez | |
WIP; the embedded data has an "environ" symbol that will cause issues when we embed more than one piece of data. | |||
2023-05-29 | Add the link to the repo | Juan J. Martinez | |
- description of the project - fixed the DPMI requirement | |||
2023-05-29 | Initial import | Juan J. Martinez | |