Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-06-22 | Player damage, invulnerability, death sequence and respawn | Juan J. Martinez | |
2023-06-21 | Add "coyote time" | Juan J. Martinez | |
If the player moves and gains momentum, allow jumping then the gravity as already kicked in to make easier tricky jumps. | |||
2023-06-20 | Add menu screen (WIP) | Juan J. Martinez | |
2023-06-20 | Add gold support | Juan J. Martinez | |
- added gold layer to the map - the player can collect gold - updates the score - TODO: end of stage | |||
2023-06-15 | Timer is done | Juan J. Martinez | |
2023-06-15 | Started with the game | Juan J. Martinez | |
Added hud (WIP) | |||
2023-06-13 | Updated TODO | Juan J. Martinez | |
2023-06-13 | Add bitmap font's put_text | Juan J. Martinez | |
2023-06-12 | Sprites, tiles, bitmap font, map WIP, updated TODO | Juan J. Martinez | |
2023-06-08 | Updated TODO | Juan J. Martinez | |
2023-06-08 | Detect the VGA card before setting mode 0x13 | Juan J. Martinez | |
2023-06-08 | Set VGA 320x200 256 col at 60Hz | Juan J. Martinez | |
2023-06-06 | The timer is OK for now | Juan J. Martinez | |
2023-06-05 | Keyboard driver done | Juan J. Martinez | |
2023-06-01 | Update TODO | Juan J. Martinez | |
2023-06-01 | Add function to wait for VGA's vsync | Juan J. Martinez | |
2023-06-01 | Filter out any unwanted symbol | Juan J. Martinez | |
2023-05-30 | pngpal tool and first stab at embedding data on the EXE | Juan J. Martinez | |
WIP; the embedded data has an "environ" symbol that will cause issues when we embed more than one piece of data. | |||
2023-05-29 | Initial import | Juan J. Martinez | |