Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-07-11 | Better order | Juan J. Martinez | |
2023-07-11 | Use insertion sort | Juan J. Martinez | |
2023-07-11 | Actually, use qsort properly | Juan J. Martinez | |
2023-07-10 | Draw entities in order | Juan J. Martinez | |
This makes a difference on the less powerful machines and helps avoiding flickering. | |||
2023-07-09 | Height can be a parameter too | Juan J. Martinez | |
2023-07-09 | Assembler optimised blit copy hardcoded to 16x16 | Juan J. Martinez | |
2023-07-08 | Avoid drawing the whole screen on each frame | Juan J. Martinez | |
This allows supporting 386DX "just about" (there will be flickering). | |||
2023-07-04 | Warp all the entities out | Juan J. Martinez | |
Used by the stage clear code. | |||
2023-06-25 | Add entity system, add new enemy (snake) | Juan J. Martinez | |