Age | Commit message (Expand) | Author |
---|---|---|
2023-07-20 | Stage 18 | Juan J. Martinez |
2023-07-20 | Stage 17 | Juan J. Martinez |
2023-07-20 | Stage 16 | Juan J. Martinez |
2023-07-18 | Stage 15 | Juan J. Martinez |
2023-07-17 | Stage 14 | Juan J. Martinez |
2023-07-17 | Stage 13 | Juan J. Martinez |
2023-07-17 | Stage 12 | Juan J. Martinez |
2023-07-17 | Don't over-draw | Juan J. Martinez |
2023-07-17 | Trim spritesheet | Juan J. Martinez |
2023-07-16 | Don't use magic numbers | Juan J. Martinez |
2023-07-16 | Stage 11 | Juan J. Martinez |
2023-07-16 | Extra life at 10,000 | Juan J. Martinez |
2023-07-15 | Change the order of rendering | Juan J. Martinez |
2023-07-15 | Stage 10 | Juan J. Martinez |
2023-07-15 | Stage 9 | Juan J. Martinez |
2023-07-15 | Stage 8 | Juan J. Martinez |
2023-07-15 | Stage 7 | Juan J. Martinez |
2023-07-15 | Stage 5 reviewed, stage 6 | Juan J. Martinez |
2023-07-15 | Stage 5 | Juan J. Martinez |
2023-07-15 | Prevent death when the stage is complete | Juan J. Martinez |
2023-07-15 | Adjusted time bonus | Juan J. Martinez |
2023-07-15 | Added starts 3 and 4 | Juan J. Martinez |
2023-07-15 | Split words | Juan J. Martinez |
2023-07-13 | Add intro screen | Juan J. Martinez |
2023-07-11 | Multiple stages | Juan J. Martinez |
2023-07-10 | Draw entities in order | Juan J. Martinez |
2023-07-10 | Don't allow interrupts to prevent flickering | Juan J. Martinez |
2023-07-08 | Avoid drawing the whole screen on each frame | Juan J. Martinez |
2023-07-05 | Fix time bonus calculation | Juan J. Martinez |
2023-07-04 | Stage complete sequence | Juan J. Martinez |
2023-07-04 | Set the direction as it must be 0 | Juan J. Martinez |
2023-07-04 | Add time monster | Juan J. Martinez |
2023-07-03 | Sound queue | Juan J. Martinez |
2023-07-02 | Don't play sound if is game over already | Juan J. Martinez |
2023-07-02 | Add sound support | Juan J. Martinez |
2023-06-29 | Move wait_time to vga | Juan J. Martinez |
2023-06-29 | Add pause / resume | Juan J. Martinez |
2023-06-29 | Add "Ready?" text to the start of stage | Juan J. Martinez |
2023-06-29 | Add pickaxe pickup | Juan J. Martinez |
2023-06-27 | Add pikcups | Juan J. Martinez |
2023-06-25 | Add entity system, add new enemy (snake) | Juan J. Martinez |
2023-06-22 | Center the time in the HUD | Juan J. Martinez |
2023-06-22 | Game over screen | Juan J. Martinez |
2023-06-22 | Player damage, invulnerability, death sequence and respawn | Juan J. Martinez |
2023-06-22 | Import entities from the map and spawn them | Juan J. Martinez |
2023-06-21 | Add hiscore to the menu screen | Juan J. Martinez |
2023-06-21 | Make the score "gold" | Juan J. Martinez |
2023-06-21 | Add color text | Juan J. Martinez |
2023-06-20 | Erase the screen before rendering the map | Juan J. Martinez |
2023-06-20 | Add menu screen (WIP) | Juan J. Martinez |