Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-07-27 | Stage 28 | Juan J. Martinez | |
2023-07-27 | Stage 27 | Juan J. Martinez | |
2023-07-26 | Stage 26 | Juan J. Martinez | |
2023-07-26 | Stage 25 | Juan J. Martinez | |
2023-07-25 | Stage 24 | Juan J. Martinez | |
2023-07-24 | Stage 23 | Juan J. Martinez | |
2023-07-24 | Stage 22 | Juan J. Martinez | |
2023-07-22 | Stage 21 | Juan J. Martinez | |
2023-07-22 | Stage 20 | Juan J. Martinez | |
2023-07-21 | Stage 19 | Juan J. Martinez | |
2023-07-20 | Stage 18 | Juan J. Martinez | |
2023-07-20 | Stage 17 | Juan J. Martinez | |
2023-07-20 | Stage 16 | Juan J. Martinez | |
2023-07-18 | Stage 15 | Juan J. Martinez | |
2023-07-17 | Stage 14 | Juan J. Martinez | |
2023-07-17 | Stage 13 | Juan J. Martinez | |
2023-07-17 | Stage 12 | Juan J. Martinez | |
2023-07-17 | Don't over-draw | Juan J. Martinez | |
2023-07-17 | Trim spritesheet | Juan J. Martinez | |
Remove some unused space | |||
2023-07-16 | Don't use magic numbers | Juan J. Martinez | |
2023-07-16 | Stage 11 | Juan J. Martinez | |
2023-07-16 | Extra life at 10,000 | Juan J. Martinez | |
Also with special sound. | |||
2023-07-15 | Change the order of rendering | Juan J. Martinez | |
The "READY?" should be on top. | |||
2023-07-15 | Stage 10 | Juan J. Martinez | |
2023-07-15 | Stage 9 | Juan J. Martinez | |
2023-07-15 | Stage 8 | Juan J. Martinez | |
2023-07-15 | Stage 7 | Juan J. Martinez | |
2023-07-15 | Stage 5 reviewed, stage 6 | Juan J. Martinez | |
2023-07-15 | Stage 5 | Juan J. Martinez | |
2023-07-15 | Prevent death when the stage is complete | Juan J. Martinez | |
2023-07-15 | Adjusted time bonus | Juan J. Martinez | |
2023-07-15 | Added starts 3 and 4 | Juan J. Martinez | |
2023-07-15 | Split words | Juan J. Martinez | |
2023-07-13 | Add intro screen | Juan J. Martinez | |
2023-07-11 | Multiple stages | Juan J. Martinez | |
2023-07-10 | Draw entities in order | Juan J. Martinez | |
This makes a difference on the less powerful machines and helps avoiding flickering. | |||
2023-07-10 | Don't allow interrupts to prevent flickering | Juan J. Martinez | |
2023-07-08 | Avoid drawing the whole screen on each frame | Juan J. Martinez | |
This allows supporting 386DX "just about" (there will be flickering). | |||
2023-07-05 | Fix time bonus calculation | Juan J. Martinez | |
It was overflowing and showint 255 as time. | |||
2023-07-04 | Stage complete sequence | Juan J. Martinez | |
2023-07-04 | Set the direction as it must be 0 | Juan J. Martinez | |
2023-07-04 | Add time monster | Juan J. Martinez | |
2023-07-03 | Sound queue | Juan J. Martinez | |
This is to queue sounds and play them when we update the screen, so the sounds are synced with the action. It is required because the MikMod_Update function updates on the clock int, and is not synced with the VGA's vsync. | |||
2023-07-02 | Don't play sound if is game over already | Juan J. Martinez | |
This may happen id there's a pending time hud update. | |||
2023-07-02 | Add sound support | Juan J. Martinez | |
2023-06-29 | Move wait_time to vga | Juan J. Martinez | |
2023-06-29 | Add pause / resume | Juan J. Martinez | |
2023-06-29 | Add "Ready?" text to the start of stage | Juan J. Martinez | |
2023-06-29 | Add pickaxe pickup | Juan J. Martinez | |
2023-06-27 | Add pikcups | Juan J. Martinez | |
WIP: only time and bonuses for now. |