Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-07-15 | Stage 5 reviewed, stage 6 | Juan J. Martinez | |
2023-07-15 | Stage 5 | Juan J. Martinez | |
2023-07-15 | Prevent death when the stage is complete | Juan J. Martinez | |
2023-07-15 | Adjusted time bonus | Juan J. Martinez | |
2023-07-15 | Added starts 3 and 4 | Juan J. Martinez | |
2023-07-15 | Split words | Juan J. Martinez | |
2023-07-13 | Add intro screen | Juan J. Martinez | |
2023-07-11 | Multiple stages | Juan J. Martinez | |
2023-07-10 | Draw entities in order | Juan J. Martinez | |
This makes a difference on the less powerful machines and helps avoiding flickering. | |||
2023-07-10 | Don't allow interrupts to prevent flickering | Juan J. Martinez | |
2023-07-08 | Avoid drawing the whole screen on each frame | Juan J. Martinez | |
This allows supporting 386DX "just about" (there will be flickering). | |||
2023-07-05 | Fix time bonus calculation | Juan J. Martinez | |
It was overflowing and showint 255 as time. | |||
2023-07-04 | Stage complete sequence | Juan J. Martinez | |
2023-07-04 | Set the direction as it must be 0 | Juan J. Martinez | |
2023-07-04 | Add time monster | Juan J. Martinez | |
2023-07-03 | Sound queue | Juan J. Martinez | |
This is to queue sounds and play them when we update the screen, so the sounds are synced with the action. It is required because the MikMod_Update function updates on the clock int, and is not synced with the VGA's vsync. | |||
2023-07-02 | Don't play sound if is game over already | Juan J. Martinez | |
This may happen id there's a pending time hud update. | |||
2023-07-02 | Add sound support | Juan J. Martinez | |
2023-06-29 | Move wait_time to vga | Juan J. Martinez | |
2023-06-29 | Add pause / resume | Juan J. Martinez | |
2023-06-29 | Add "Ready?" text to the start of stage | Juan J. Martinez | |
2023-06-29 | Add pickaxe pickup | Juan J. Martinez | |
2023-06-27 | Add pikcups | Juan J. Martinez | |
WIP: only time and bonuses for now. | |||
2023-06-25 | Add entity system, add new enemy (snake) | Juan J. Martinez | |
2023-06-22 | Center the time in the HUD | Juan J. Martinez | |
2023-06-22 | Game over screen | Juan J. Martinez | |
Also move private defines to the game module. | |||
2023-06-22 | Player damage, invulnerability, death sequence and respawn | Juan J. Martinez | |
2023-06-22 | Import entities from the map and spawn them | Juan J. Martinez | |
2023-06-21 | Add hiscore to the menu screen | Juan J. Martinez | |
2023-06-21 | Make the score "gold" | Juan J. Martinez | |
2023-06-21 | Add color text | Juan J. Martinez | |
2023-06-20 | Erase the screen before rendering the map | Juan J. Martinez | |
2023-06-20 | Add menu screen (WIP) | Juan J. Martinez | |
2023-06-20 | Add gold support | Juan J. Martinez | |
- added gold layer to the map - the player can collect gold - updates the score - TODO: end of stage | |||
2023-06-18 | Enter the player! | Juan J. Martinez | |
2023-06-17 | Stage is zero based | Juan J. Martinez | |
Also missing include. | |||
2023-06-15 | Adjust right margin | Juan J. Martinez | |
2023-06-15 | Tweak the HUD | Juan J. Martinez | |
2023-06-15 | Implement a countdown clock in the timer | Juan J. Martinez | |
Updated the HUD to show the time. | |||
2023-06-15 | Started with the game | Juan J. Martinez | |
Added hud (WIP) |