Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-07-08 | Don't draw the player out of screen | Juan J. Martinez | |
We don't have clipping now, so we can't draw out of the screen. Also we want to NOT draw the player during the gameover delay. | |||
2023-07-06 | Add free enemy (Old Miner) | Juan J. Martinez | |
2023-07-04 | Add time monster | Juan J. Martinez | |
2023-07-03 | Sound queue | Juan J. Martinez | |
This is to queue sounds and play them when we update the screen, so the sounds are synced with the action. It is required because the MikMod_Update function updates on the clock int, and is not synced with the VGA's vsync. | |||
2023-07-02 | Add sound support | Juan J. Martinez | |
2023-06-29 | Collect pickups even if invulnerable | Juan J. Martinez | |
2023-06-29 | Add pickaxe pickup | Juan J. Martinez | |
2023-06-25 | Add entity system, add new enemy (snake) | Juan J. Martinez | |
2023-06-22 | When player is hit, exit the update | Juan J. Martinez | |
2023-06-22 | Player damage, invulnerability, death sequence and respawn | Juan J. Martinez | |
2023-06-22 | Import entities from the map and spawn them | Juan J. Martinez | |
2023-06-21 | Add "coyote time" | Juan J. Martinez | |
If the player moves and gains momentum, allow jumping then the gravity as already kicked in to make easier tricky jumps. | |||
2023-06-20 | Add gold support | Juan J. Martinez | |
- added gold layer to the map - the player can collect gold - updates the score - TODO: end of stage | |||
2023-06-18 | Fix horizontal collision detection | Juan J. Martinez | |
Instead going down, what we want is not going up (so no gravity OR going down). | |||
2023-06-18 | Enter the player! | Juan J. Martinez | |