Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-07-09 | Assembler optimised blit copy hardcoded to 16x16 | Juan J. Martinez | |
2023-07-08 | Avoid drawing the whole screen on each frame | Juan J. Martinez | |
This allows supporting 386DX "just about" (there will be flickering). | |||
2023-06-29 | Move wait_time to vga | Juan J. Martinez | |
2023-06-21 | Add color text | Juan J. Martinez | |
2023-06-17 | Function to read from the back buffer | Juan J. Martinez | |
2023-06-08 | Add blit rectangle | Juan J. Martinez | |
Allows blitting a section of a larger sprite. | |||
2023-06-08 | Detect the VGA card before setting mode 0x13 | Juan J. Martinez | |
2023-06-08 | Use a rectangle struct | Juan J. Martinez | |
2023-06-06 | First stab at the sw blitter | Juan J. Martinez | |
2023-06-01 | Change comment format | Juan J. Martinez | |
2023-06-01 | Add function to wait for VGA's vsync | Juan J. Martinez | |
2023-05-30 | pngpal tool and first stab at embedding data on the EXE | Juan J. Martinez | |
WIP; the embedded data has an "environ" symbol that will cause issues when we embed more than one piece of data. | |||
2023-05-29 | Initial import | Juan J. Martinez | |