Age | Commit message (Expand) | Author |
---|---|---|
2023-07-26 | Stage 25 | Juan J. Martinez |
2023-07-25 | Stage 24 | Juan J. Martinez |
2023-07-24 | Stage 23 | Juan J. Martinez |
2023-07-24 | Stage 22 | Juan J. Martinez |
2023-07-22 | Stage 21 | Juan J. Martinez |
2023-07-22 | Stage 20 | Juan J. Martinez |
2023-07-22 | Fixed gap | Juan J. Martinez |
2023-07-22 | Joystick support | Juan J. Martinez |
2023-07-21 | Stage 19 | Juan J. Martinez |
2023-07-20 | Erase collected gold | Juan J. Martinez |
2023-07-20 | Move point a bit higher | Juan J. Martinez |
2023-07-20 | Stage 18 | Juan J. Martinez |
2023-07-20 | Gravity adjustments | Juan J. Martinez |
2023-07-20 | Stage 17 | Juan J. Martinez |
2023-07-20 | Stage 16 | Juan J. Martinez |
2023-07-18 | Stage 15 | Juan J. Martinez |
2023-07-18 | This shouldn't be needed | Juan J. Martinez |
2023-07-17 | Stage 14 | Juan J. Martinez |
2023-07-17 | Stage 13 | Juan J. Martinez |
2023-07-17 | Stage 12 | Juan J. Martinez |
2023-07-17 | Don't over-draw | Juan J. Martinez |
2023-07-17 | Trim spritesheet | Juan J. Martinez |
2023-07-16 | Don't use magic numbers | Juan J. Martinez |
2023-07-16 | Stage 11 | Juan J. Martinez |
2023-07-16 | Ensure the player is drawn on stageclear | Juan J. Martinez |
2023-07-16 | Extra life at 10,000 | Juan J. Martinez |
2023-07-15 | Change the order of rendering | Juan J. Martinez |
2023-07-15 | Stage 10 | Juan J. Martinez |
2023-07-15 | Stage 9 | Juan J. Martinez |
2023-07-15 | Stage 8 | Juan J. Martinez |
2023-07-15 | Check we don't go over the max number of entities | Juan J. Martinez |
2023-07-15 | Stage 7 | Juan J. Martinez |
2023-07-15 | Better at deciding when to jump | Juan J. Martinez |
2023-07-15 | Stage 5 reviewed, stage 6 | Juan J. Martinez |
2023-07-15 | Stage 5 | Juan J. Martinez |
2023-07-15 | Prevent death when the stage is complete | Juan J. Martinez |
2023-07-15 | Adjusted time bonus | Juan J. Martinez |
2023-07-15 | Added starts 3 and 4 | Juan J. Martinez |
2023-07-15 | Level design, stages 1 to 3 | Juan J. Martinez |
2023-07-15 | Split words | Juan J. Martinez |
2023-07-13 | Add intro screen | Juan J. Martinez |
2023-07-11 | Add gol/silver keys and door logic | Juan J. Martinez |
2023-07-11 | Multiple stages | Juan J. Martinez |
2023-07-11 | Better order | Juan J. Martinez |
2023-07-11 | Formatting | Juan J. Martinez |
2023-07-11 | Use insertion sort | Juan J. Martinez |
2023-07-11 | Actually, use qsort properly | Juan J. Martinez |
2023-07-10 | Draw entities in order | Juan J. Martinez |
2023-07-10 | Don't allow interrupts to prevent flickering | Juan J. Martinez |
2023-07-10 | Missed this one | Juan J. Martinez |