Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-07-27 | Stage 30 | Juan J. Martinez | |
2023-07-27 | Stage 29 | Juan J. Martinez | |
2023-07-27 | Stage 28 | Juan J. Martinez | |
2023-07-27 | Properly count entities and sure we support enough | Juan J. Martinez | |
This accounts: - entities on the map - entities that will be spawn to unlock doors - the time monster | |||
2023-07-27 | Stage 27 | Juan J. Martinez | |
2023-07-26 | Stage 26 | Juan J. Martinez | |
2023-07-26 | Stage 25 | Juan J. Martinez | |
2023-07-25 | Stage 24 | Juan J. Martinez | |
2023-07-24 | Stage 23 | Juan J. Martinez | |
2023-07-24 | Stage 22 | Juan J. Martinez | |
2023-07-22 | Stage 21 | Juan J. Martinez | |
2023-07-22 | Stage 20 | Juan J. Martinez | |
2023-07-22 | Fixed gap | Juan J. Martinez | |
2023-07-22 | Joystick support | Juan J. Martinez | |
2023-07-21 | Stage 19 | Juan J. Martinez | |
2023-07-20 | Erase collected gold | Juan J. Martinez | |
Although the erase code of the player is likely to clean the gold after being picked up, there could be some left overs in some corner cases, so we let the map erase the gold to ensure it is 100% clean. | |||
2023-07-20 | Move point a bit higher | Juan J. Martinez | |
This is because when the player is jumping may not look like it touching the gold. | |||
2023-07-20 | Stage 18 | Juan J. Martinez | |
2023-07-20 | Gravity adjustments | Juan J. Martinez | |
2023-07-20 | Stage 17 | Juan J. Martinez | |
2023-07-20 | Stage 16 | Juan J. Martinez | |
2023-07-18 | Stage 15 | Juan J. Martinez | |
2023-07-18 | This shouldn't be needed | Juan J. Martinez | |
2023-07-17 | Stage 14 | Juan J. Martinez | |
2023-07-17 | Stage 13 | Juan J. Martinez | |
2023-07-17 | Stage 12 | Juan J. Martinez | |
2023-07-17 | Don't over-draw | Juan J. Martinez | |
2023-07-17 | Trim spritesheet | Juan J. Martinez | |
Remove some unused space | |||
2023-07-16 | Don't use magic numbers | Juan J. Martinez | |
2023-07-16 | Stage 11 | Juan J. Martinez | |
2023-07-16 | Ensure the player is drawn on stageclear | Juan J. Martinez | |
Even if invuln! | |||
2023-07-16 | Extra life at 10,000 | Juan J. Martinez | |
Also with special sound. | |||
2023-07-15 | Change the order of rendering | Juan J. Martinez | |
The "READY?" should be on top. | |||
2023-07-15 | Stage 10 | Juan J. Martinez | |
2023-07-15 | Stage 9 | Juan J. Martinez | |
2023-07-15 | Stage 8 | Juan J. Martinez | |
2023-07-15 | Check we don't go over the max number of entities | Juan J. Martinez | |
2023-07-15 | Stage 7 | Juan J. Martinez | |
2023-07-15 | Better at deciding when to jump | Juan J. Martinez | |
2023-07-15 | Stage 5 reviewed, stage 6 | Juan J. Martinez | |
2023-07-15 | Stage 5 | Juan J. Martinez | |
2023-07-15 | Prevent death when the stage is complete | Juan J. Martinez | |
2023-07-15 | Adjusted time bonus | Juan J. Martinez | |
2023-07-15 | Added starts 3 and 4 | Juan J. Martinez | |
2023-07-15 | Level design, stages 1 to 3 | Juan J. Martinez | |
2023-07-15 | Split words | Juan J. Martinez | |
2023-07-13 | Add intro screen | Juan J. Martinez | |
2023-07-11 | Add gol/silver keys and door logic | Juan J. Martinez | |
2023-07-11 | Multiple stages | Juan J. Martinez | |
2023-07-11 | Better order | Juan J. Martinez | |