Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-06-29 | Collect pickups even if invulnerable | Juan J. Martinez | |
2023-06-29 | Add attract screen | Juan J. Martinez | |
2023-06-29 | Move wait_time to vga | Juan J. Martinez | |
2023-06-29 | Add pause / resume | Juan J. Martinez | |
2023-06-29 | Add "Ready?" text to the start of stage | Juan J. Martinez | |
2023-06-29 | Add pickaxe pickup | Juan J. Martinez | |
2023-06-27 | Add pikcups | Juan J. Martinez | |
WIP: only time and bonuses for now. | |||
2023-06-27 | Fixed include | Juan J. Martinez | |
2023-06-27 | Add Bat enemy | Juan J. Martinez | |
2023-06-26 | Infra work for the audio | Juan J. Martinez | |
2023-06-25 | Add entity system, add new enemy (snake) | Juan J. Martinez | |
2023-06-22 | Center the time in the HUD | Juan J. Martinez | |
2023-06-22 | Game over screen | Juan J. Martinez | |
Also move private defines to the game module. | |||
2023-06-22 | When player is hit, exit the update | Juan J. Martinez | |
2023-06-22 | Player damage, invulnerability, death sequence and respawn | Juan J. Martinez | |
2023-06-22 | Import entities from the map and spawn them | Juan J. Martinez | |
2023-06-22 | Treat warnings as errors | Juan J. Martinez | |
2023-06-22 | Use the right directive | Juan J. Martinez | |
2023-06-21 | Add "coyote time" | Juan J. Martinez | |
If the player moves and gains momentum, allow jumping then the gravity as already kicked in to make easier tricky jumps. | |||
2023-06-21 | Add hiscore to the menu screen | Juan J. Martinez | |
2023-06-21 | Make the score "gold" | Juan J. Martinez | |
2023-06-21 | Add color text | Juan J. Martinez | |
2023-06-20 | Make it sound | Juan J. Martinez | |
2023-06-20 | Erase the screen before rendering the map | Juan J. Martinez | |
2023-06-20 | Add menu screen (WIP) | Juan J. Martinez | |
2023-06-20 | Add gold support | Juan J. Martinez | |
- added gold layer to the map - the player can collect gold - updates the score - TODO: end of stage | |||
2023-06-18 | Fix horizontal collision detection | Juan J. Martinez | |
Instead going down, what we want is not going up (so no gravity OR going down). | |||
2023-06-18 | Enter the player! | Juan J. Martinez | |
2023-06-17 | Function to read from the back buffer | Juan J. Martinez | |
2023-06-17 | Stage is zero based | Juan J. Martinez | |
Also missing include. | |||
2023-06-17 | Use volatile | Juan J. Martinez | |
The parameter is used on the interrupt. | |||
2023-06-15 | Adjust right margin | Juan J. Martinez | |
2023-06-15 | Tweak the HUD | Juan J. Martinez | |
2023-06-15 | Implement a countdown clock in the timer | Juan J. Martinez | |
Updated the HUD to show the time. | |||
2023-06-15 | Started with the game | Juan J. Martinez | |
Added hud (WIP) | |||
2023-06-15 | Add map collision detection functions | Juan J. Martinez | |
2023-06-13 | Map renderer | Juan J. Martinez | |
2023-06-13 | Testing the bitmap font | Juan J. Martinez | |
2023-06-13 | Add bitmap font's put_text | Juan J. Martinez | |
2023-06-08 | Add blit rectangle | Juan J. Martinez | |
Allows blitting a section of a larger sprite. | |||
2023-06-08 | Detect the VGA card before setting mode 0x13 | Juan J. Martinez | |
2023-06-08 | Set VGA 320x200 256 col at 60Hz | Juan J. Martinez | |
2023-06-08 | Use a rectangle struct | Juan J. Martinez | |
2023-06-07 | Update the first time | Juan J. Martinez | |
2023-06-07 | A bit faster | Juan J. Martinez | |
2023-06-07 | Remove commented code | Juan J. Martinez | |
2023-06-07 | Not using the timer | Juan J. Martinez | |
2023-06-07 | 16-bit is large enough | Juan J. Martinez | |
2023-06-06 | First stab at the sw blitter | Juan J. Martinez | |
2023-06-06 | Go to text mode before reporting the error | Juan J. Martinez | |