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AgeCommit message (Collapse)Author
2023-07-26Stage 26Juan J. Martinez
2023-07-26Stage 25Juan J. Martinez
2023-07-25Stage 24Juan J. Martinez
2023-07-24Stage 23Juan J. Martinez
2023-07-24Stage 22Juan J. Martinez
2023-07-22Stage 21Juan J. Martinez
2023-07-22Stage 20Juan J. Martinez
2023-07-22Fixed gapJuan J. Martinez
2023-07-22Joystick supportJuan J. Martinez
2023-07-21Stage 19Juan J. Martinez
2023-07-20Erase collected goldJuan J. Martinez
Although the erase code of the player is likely to clean the gold after being picked up, there could be some left overs in some corner cases, so we let the map erase the gold to ensure it is 100% clean.
2023-07-20Move point a bit higherJuan J. Martinez
This is because when the player is jumping may not look like it touching the gold.
2023-07-20Stage 18Juan J. Martinez
2023-07-20Gravity adjustmentsJuan J. Martinez
2023-07-20Stage 17Juan J. Martinez
2023-07-20Stage 16Juan J. Martinez
2023-07-18Stage 15Juan J. Martinez
2023-07-18This shouldn't be neededJuan J. Martinez
2023-07-17Stage 14Juan J. Martinez
2023-07-17Stage 13Juan J. Martinez
2023-07-17Stage 12Juan J. Martinez
2023-07-17Don't over-drawJuan J. Martinez
2023-07-17Trim spritesheetJuan J. Martinez
Remove some unused space
2023-07-16Don't use magic numbersJuan J. Martinez
2023-07-16Stage 11Juan J. Martinez
2023-07-16Ensure the player is drawn on stageclearJuan J. Martinez
Even if invuln!
2023-07-16Extra life at 10,000Juan J. Martinez
Also with special sound.
2023-07-15Change the order of renderingJuan J. Martinez
The "READY?" should be on top.
2023-07-15Stage 10Juan J. Martinez
2023-07-15Stage 9Juan J. Martinez
2023-07-15Stage 8Juan J. Martinez
2023-07-15Check we don't go over the max number of entitiesJuan J. Martinez
2023-07-15Stage 7Juan J. Martinez
2023-07-15Better at deciding when to jumpJuan J. Martinez
2023-07-15Stage 5 reviewed, stage 6Juan J. Martinez
2023-07-15Stage 5Juan J. Martinez
2023-07-15Prevent death when the stage is completeJuan J. Martinez
2023-07-15Adjusted time bonusJuan J. Martinez
2023-07-15Added starts 3 and 4Juan J. Martinez
2023-07-15Level design, stages 1 to 3Juan J. Martinez
2023-07-15Split wordsJuan J. Martinez
2023-07-13Add intro screenJuan J. Martinez
2023-07-11Add gol/silver keys and door logicJuan J. Martinez
2023-07-11Multiple stagesJuan J. Martinez
2023-07-11Better orderJuan J. Martinez
2023-07-11FormattingJuan J. Martinez
2023-07-11Use insertion sortJuan J. Martinez
2023-07-11Actually, use qsort properlyJuan J. Martinez
2023-07-10Draw entities in orderJuan J. Martinez
This makes a difference on the less powerful machines and helps avoiding flickering.
2023-07-10Don't allow interrupts to prevent flickeringJuan J. Martinez