Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-07-08 | Faster version with no clipping | Juan J. Martinez | |
2023-07-08 | Don't chain to the BIOS int handler | Juan J. Martinez | |
2023-07-08 | CLI and no sound option | Juan J. Martinez | |
2023-07-07 | Prevent Mr Bones to get stuck turning when can't reach the player | Juan J. Martinez | |
2023-07-06 | Add tracker enemy (Mr Bones) | Juan J. Martinez | |
2023-07-06 | Add free enemy (Old Miner) | Juan J. Martinez | |
2023-07-05 | Fix time bonus calculation | Juan J. Martinez | |
It was overflowing and showint 255 as time. | |||
2023-07-04 | Stage complete sequence | Juan J. Martinez | |
2023-07-04 | Warp all the entities out | Juan J. Martinez | |
Used by the stage clear code. | |||
2023-07-04 | Set the direction as it must be 0 | Juan J. Martinez | |
2023-07-04 | Add time monster | Juan J. Martinez | |
2023-07-04 | Only DB or no sound | Juan J. Martinez | |
2023-07-04 | Only sound blaser | Juan J. Martinez | |
Otherwise it may fallback to dump a WAV to disk. | |||
2023-07-04 | Prevent MikMod_Update being called from the int | Juan J. Martinez | |
2023-07-04 | This may be needed | Juan J. Martinez | |
But it also may not have effect on DOS! | |||
2023-07-04 | Don't need lock/unlock | Juan J. Martinez | |
2023-07-03 | Make the pickup have more priority than the warp | Juan J. Martinez | |
2023-07-03 | Sound queue | Juan J. Martinez | |
This is to queue sounds and play them when we update the screen, so the sounds are synced with the action. It is required because the MikMod_Update function updates on the clock int, and is not synced with the VGA's vsync. | |||
2023-07-02 | Don't play sound if is game over already | Juan J. Martinez | |
This may happen id there's a pending time hud update. | |||
2023-07-02 | Add sound support | Juan J. Martinez | |
2023-06-30 | Add Mr Bones sprite | Juan J. Martinez | |
2023-06-29 | Better name | Juan J. Martinez | |
2023-06-29 | Collect pickups even if invulnerable | Juan J. Martinez | |
2023-06-29 | Add attract screen | Juan J. Martinez | |
2023-06-29 | Move wait_time to vga | Juan J. Martinez | |
2023-06-29 | Add pause / resume | Juan J. Martinez | |
2023-06-29 | Add "Ready?" text to the start of stage | Juan J. Martinez | |
2023-06-29 | Add pickaxe pickup | Juan J. Martinez | |
2023-06-27 | Add pikcups | Juan J. Martinez | |
WIP: only time and bonuses for now. | |||
2023-06-27 | Fixed include | Juan J. Martinez | |
2023-06-27 | Add Bat enemy | Juan J. Martinez | |
2023-06-26 | Infra work for the audio | Juan J. Martinez | |
2023-06-25 | Add entity system, add new enemy (snake) | Juan J. Martinez | |
2023-06-22 | Center the time in the HUD | Juan J. Martinez | |
2023-06-22 | Game over screen | Juan J. Martinez | |
Also move private defines to the game module. | |||
2023-06-22 | When player is hit, exit the update | Juan J. Martinez | |
2023-06-22 | Player damage, invulnerability, death sequence and respawn | Juan J. Martinez | |
2023-06-22 | Import entities from the map and spawn them | Juan J. Martinez | |
2023-06-22 | Treat warnings as errors | Juan J. Martinez | |
2023-06-22 | Use the right directive | Juan J. Martinez | |
2023-06-21 | Add "coyote time" | Juan J. Martinez | |
If the player moves and gains momentum, allow jumping then the gravity as already kicked in to make easier tricky jumps. | |||
2023-06-21 | Add hiscore to the menu screen | Juan J. Martinez | |
2023-06-21 | Make the score "gold" | Juan J. Martinez | |
2023-06-21 | Add color text | Juan J. Martinez | |
2023-06-20 | Make it sound | Juan J. Martinez | |
2023-06-20 | Erase the screen before rendering the map | Juan J. Martinez | |
2023-06-20 | Add menu screen (WIP) | Juan J. Martinez | |
2023-06-20 | Add gold support | Juan J. Martinez | |
- added gold layer to the map - the player can collect gold - updates the score - TODO: end of stage | |||
2023-06-18 | Fix horizontal collision detection | Juan J. Martinez | |
Instead going down, what we want is not going up (so no gravity OR going down). | |||
2023-06-18 | Enter the player! | Juan J. Martinez | |