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AgeCommit message (Collapse)Author
2023-07-20Stage 18Juan J. Martinez
2023-07-20Gravity adjustmentsJuan J. Martinez
2023-07-20Stage 17Juan J. Martinez
2023-07-20Stage 16Juan J. Martinez
2023-07-18Stage 15Juan J. Martinez
2023-07-18This shouldn't be neededJuan J. Martinez
2023-07-17Stage 14Juan J. Martinez
2023-07-17Stage 13Juan J. Martinez
2023-07-17Stage 12Juan J. Martinez
2023-07-17Don't over-drawJuan J. Martinez
2023-07-17Trim spritesheetJuan J. Martinez
Remove some unused space
2023-07-16Don't use magic numbersJuan J. Martinez
2023-07-16Stage 11Juan J. Martinez
2023-07-16Ensure the player is drawn on stageclearJuan J. Martinez
Even if invuln!
2023-07-16Extra life at 10,000Juan J. Martinez
Also with special sound.
2023-07-15Change the order of renderingJuan J. Martinez
The "READY?" should be on top.
2023-07-15Stage 10Juan J. Martinez
2023-07-15Stage 9Juan J. Martinez
2023-07-15Stage 8Juan J. Martinez
2023-07-15Check we don't go over the max number of entitiesJuan J. Martinez
2023-07-15Stage 7Juan J. Martinez
2023-07-15Better at deciding when to jumpJuan J. Martinez
2023-07-15Stage 5 reviewed, stage 6Juan J. Martinez
2023-07-15Stage 5Juan J. Martinez
2023-07-15Prevent death when the stage is completeJuan J. Martinez
2023-07-15Adjusted time bonusJuan J. Martinez
2023-07-15Added starts 3 and 4Juan J. Martinez
2023-07-15Level design, stages 1 to 3Juan J. Martinez
2023-07-15Split wordsJuan J. Martinez
2023-07-13Add intro screenJuan J. Martinez
2023-07-11Add gol/silver keys and door logicJuan J. Martinez
2023-07-11Multiple stagesJuan J. Martinez
2023-07-11Better orderJuan J. Martinez
2023-07-11FormattingJuan J. Martinez
2023-07-11Use insertion sortJuan J. Martinez
2023-07-11Actually, use qsort properlyJuan J. Martinez
2023-07-10Draw entities in orderJuan J. Martinez
This makes a difference on the less powerful machines and helps avoiding flickering.
2023-07-10Don't allow interrupts to prevent flickeringJuan J. Martinez
2023-07-10Missed this oneJuan J. Martinez
2023-07-10Further optimisationJuan J. Martinez
2023-07-09Height can be a parameter tooJuan J. Martinez
2023-07-09Assembler optimised blit copy hardcoded to 16x16Juan J. Martinez
2023-07-09Erase the screen before going back to mode 3Juan J. Martinez
2023-07-09Fix helpJuan J. Martinez
2023-07-09More DOS friendly, report invalid optionsJuan J. Martinez
2023-07-08Marginally fasterJuan J. Martinez
2023-07-08This will be the game's websiteJuan J. Martinez
2023-07-08Added EOLJuan J. Martinez
2023-07-08Avoid drawing the whole screen on each frameJuan J. Martinez
This allows supporting 386DX "just about" (there will be flickering).
2023-07-08Perhaps generates better codeJuan J. Martinez