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AgeCommit message (Collapse)Author
2023-07-08Don't draw the player out of screenJuan J. Martinez
We don't have clipping now, so we can't draw out of the screen. Also we want to NOT draw the player during the gameover delay.
2023-07-08Remove clipping and make the loops more efficientJuan J. Martinez
2023-07-08More optimised binaryJuan J. Martinez
2023-07-08Update less frequentlyJuan J. Martinez
This is a wilde guess. Assuming the DMA buffer is big enough.
2023-07-08Faster version with no clippingJuan J. Martinez
2023-07-08Don't chain to the BIOS int handlerJuan J. Martinez
2023-07-08CLI and no sound optionJuan J. Martinez
2023-07-07Prevent Mr Bones to get stuck turning when can't reach the playerJuan J. Martinez
2023-07-06Add tracker enemy (Mr Bones)Juan J. Martinez
2023-07-06Add free enemy (Old Miner)Juan J. Martinez
2023-07-05Fix time bonus calculationJuan J. Martinez
It was overflowing and showint 255 as time.
2023-07-04Stage complete sequenceJuan J. Martinez
2023-07-04Warp all the entities outJuan J. Martinez
Used by the stage clear code.
2023-07-04Set the direction as it must be 0Juan J. Martinez
2023-07-04Add time monsterJuan J. Martinez
2023-07-04Only DB or no soundJuan J. Martinez
2023-07-04Only sound blaserJuan J. Martinez
Otherwise it may fallback to dump a WAV to disk.
2023-07-04Prevent MikMod_Update being called from the intJuan J. Martinez
2023-07-04This may be neededJuan J. Martinez
But it also may not have effect on DOS!
2023-07-04Don't need lock/unlockJuan J. Martinez
2023-07-03Make the pickup have more priority than the warpJuan J. Martinez
2023-07-03Sound queueJuan J. Martinez
This is to queue sounds and play them when we update the screen, so the sounds are synced with the action. It is required because the MikMod_Update function updates on the clock int, and is not synced with the VGA's vsync.
2023-07-02Don't play sound if is game over alreadyJuan J. Martinez
This may happen id there's a pending time hud update.
2023-07-02Add sound supportJuan J. Martinez
2023-06-30Add Mr Bones spriteJuan J. Martinez
2023-06-29Better nameJuan J. Martinez
2023-06-29Collect pickups even if invulnerableJuan J. Martinez
2023-06-29Add attract screenJuan J. Martinez
2023-06-29Move wait_time to vgaJuan J. Martinez
2023-06-29Add pause / resumeJuan J. Martinez
2023-06-29Add "Ready?" text to the start of stageJuan J. Martinez
2023-06-29Add pickaxe pickupJuan J. Martinez
2023-06-27Add pikcupsJuan J. Martinez
WIP: only time and bonuses for now.
2023-06-27Fixed includeJuan J. Martinez
2023-06-27Add Bat enemyJuan J. Martinez
2023-06-26Infra work for the audioJuan J. Martinez
2023-06-25Add entity system, add new enemy (snake)Juan J. Martinez
2023-06-22Center the time in the HUDJuan J. Martinez
2023-06-22Game over screenJuan J. Martinez
Also move private defines to the game module.
2023-06-22When player is hit, exit the updateJuan J. Martinez
2023-06-22Player damage, invulnerability, death sequence and respawnJuan J. Martinez
2023-06-22Import entities from the map and spawn themJuan J. Martinez
2023-06-22Treat warnings as errorsJuan J. Martinez
2023-06-22Use the right directiveJuan J. Martinez
2023-06-21Add "coyote time"Juan J. Martinez
If the player moves and gains momentum, allow jumping then the gravity as already kicked in to make easier tricky jumps.
2023-06-21Add hiscore to the menu screenJuan J. Martinez
2023-06-21Make the score "gold"Juan J. Martinez
2023-06-21Add color textJuan J. Martinez
2023-06-20Make it soundJuan J. Martinez
2023-06-20Erase the screen before rendering the mapJuan J. Martinez