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BIN := ../game.exe
CC := i586-pc-msdosdjgpp-gcc
CFLAGS := -I. -c -Wall -pedantic -O2 -march=i386
LDFLAGS := -s
IMGS := $(wildcard ../data/*.png)
IMG_OBJS := $(IMGS:../data/%.png=%.o)
MAPS := ../data/stage.json
MAP_OBJS := $(MAPS:../data/%.json=%.o)
SRCS := $(wildcard *.c)
OBJS := $(SRCS:.c=.o) $(IMG_OBJS) palette.o $(MAP_OBJS)
all: $(BIN)
$(BIN): $(OBJS)
$(CC) $(LDFLAGS) $(OBJS) $(LIBS) -o $@
.c.o:
$(CC) $(CFLAGS) $< -o $@
palette.o: ../data/sprites.png
../tools/pngpal.py $< $@
$(IMG_OBJS): %.o: ../data/%.png
../tools/pngpix.py $< $@
$(MAP_OBJS): %.o: ../data/%.json
../tools/map.py $< $@
clean:
rm -f $(BIN) *.o Makefile.deps
Makefile.deps: $(SRCS)
$(CC) $(CFLAGS) -MM *.[ch] > Makefile.deps
.PHONY: all clean
include Makefile.deps
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