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ifeq ($(LIBMIKMOD_BASE),)
$(error Set LIBMIKMOD_BASE variable to libmikmod base directory with the DOS library compiled)
endif
BIN := ../game.exe
CC := i586-pc-msdosdjgpp-gcc
CFLAGS := -I. -I$(LIBMIKMOD_BASE)/include -c -Wall -Werror -pedantic -O2 -fomit-frame-pointer -ffast-math -march=i386 -DDEBUG
LDFLAGS := -s -L$(LIBMIKMOD_BASE)/dos
LIBS := -lmikmod
IMGS := $(wildcard ../data/*.png)
IMG_OBJS := $(IMGS:../data/%.png=%.o)
MAPS := ../data/stage.json
MAP_OBJS := $(MAPS:../data/%.json=%.o)
WAVS := $(wildcard ../data/*.wav)
WAV_OBJS := $(WAVS:../data/%.wav=%.o)
SRCS := $(wildcard *.c)
OBJS := $(SRCS:.c=.o) $(IMG_OBJS) palette.o $(MAP_OBJS) $(WAV_OBJS) music.o
all: $(BIN)
$(BIN): $(OBJS)
$(CC) $(LDFLAGS) $(OBJS) $(LIBS) -o $@ $(LIBS)
.c.o:
$(CC) $(CFLAGS) $< -o $@
palette.o: ../data/sprites.png
../tools/pngpal.py $< $@
$(IMG_OBJS): %.o: ../data/%.png
../tools/pngpix.py $< $@
$(MAP_OBJS): %.o: ../data/%.json
../tools/map.py $< $@
$(WAV_OBJS): %.o: ../data/%.wav
../tools/raw.py $< $@
music.o: ../data/music.it
../tools/raw.py $< $@
clean:
rm -f $(BIN) *.o Makefile.deps
Makefile.deps: $(SRCS)
$(CC) $(CFLAGS) -MM *.[ch] > Makefile.deps
.PHONY: all clean
include Makefile.deps
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