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ifeq ($(LIBMIKMOD_BASE),)
$(error Set LIBMIKMOD_BASE variable to libmikmod base directory with the DOS library compiled)
endif

BIN	:= ../game.exe
CC	:= i586-pc-msdosdjgpp-gcc
CFLAGS	:= -I. -I$(LIBMIKMOD_BASE)/include -g -c -Wall -Werror -pedantic -O2 -fomit-frame-pointer -ffast-math -march=i386 -DDEBUG
LDFLAGS := -s -L$(LIBMIKMOD_BASE)/dos
LIBS	:= -lmikmod

IMGS		:= $(wildcard ../data/*.png)
IMG_OBJS 	:= $(IMGS:../data/%.png=%.o)

MAPS		:= ../data/stage.json
MAP_OBJS	:= $(MAPS:../data/%.json=%.o)

WAVS		:= $(wildcard ../data/*.wav)
WAV_OBJS 	:= $(WAVS:../data/%.wav=%.o)

SRCS	:= $(wildcard *.c)
OBJS	:= $(SRCS:.c=.o) $(IMG_OBJS) palette.o $(MAP_OBJS) $(WAV_OBJS) music.o

all: $(BIN)

$(BIN): $(OBJS)
	$(CC) $(LDFLAGS) $(OBJS) $(LIBS) -o $@ $(LIBS)

.c.o:
	$(CC) $(CFLAGS) $< -o $@

palette.o: ../data/sprites.png
	../tools/pngpal.py $< $@

$(IMG_OBJS): %.o: ../data/%.png
	../tools/pngpix.py $< $@

$(MAP_OBJS): %.o: ../data/%.json
	../tools/map.py $< $@

$(WAV_OBJS): %.o: ../data/%.wav
	../tools/raw.py $< $@

music.o: ../data/music.it
	../tools/raw.py $< $@

clean:
	rm -f $(BIN) *.o Makefile.deps

Makefile.deps: $(SRCS)
	$(CC) $(CFLAGS) -MM *.[ch] > Makefile.deps

.PHONY: all clean

include Makefile.deps