1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
|
#include <stdint.h>
#include <stdlib.h>
#include "vga.h"
#include "map.h"
#include "entities.h"
#include "player.h"
#include "old.h"
#include "bones.h"
static const Rect frames[2 * 4] =
{
/* right */
{ 0, 96, 144, 144 },
{ 16, 96, 144, 144 },
{ 0, 96, 144, 144 },
{ 32, 96, 144, 144 },
/* left */
{ 48, 96, 144, 144 },
{ 64, 96, 144, 144 },
{ 48, 96, 144, 144 },
{ 80, 96, 144, 144 },
};
void bones_init(Entity *e)
{
e->frames = (const Rect *)frames;
e->update = bones_update;
}
void bones_update(Entity *e)
{
if (abs(player_y() - e->y) < 8 && e->flags < ENEMY_JUMP_DELAY)
{
if (player_x() > e->x && e->dir != DIR_RIGHT)
e->dir = DIR_RIGHT;
if (player_x() < e->x && e->dir != DIR_LEFT)
e->dir = DIR_LEFT;
}
old_update(e);
}
|