aboutsummaryrefslogtreecommitdiff
path: root/src/entities.c
blob: fe05ef8d860268f4c32fbb42251ca95bde6ff13f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
#include <stdint.h>
#include <string.h>
#include <stdlib.h>

#include "vga.h"
#include "map.h"
#include "data.h"
#include "entities.h"
#include "player.h"

#include "effect.h"

#define MAX_ENTITY 16

static Entity entities[MAX_ENTITY];
static uint8_t last;

static uint8_t sort_cnt;
static Entity *sort[MAX_ENTITY + 1];
static Entity player_ent;

void entities_init()
{
    memset(entities, 0, sizeof(Entity) * MAX_ENTITY);
    last = 0;

    memset(&player_ent, 0, sizeof(Entity));
    player_ent.used = USED_PLAYER;
    sort_cnt = 0;
}

Entity *entities_new()
{
    for (uint8_t i = 0; i < MAX_ENTITY; i++)
    {
        if (entities[i].used == USED_FREE)
        {
            memset(&entities[i], 0, sizeof(Entity));
            entities[i].used = USED_FG;

            if (i >= last)
                last = i + 1;

            return &entities[i];
        }
    }

    return NULL;
}

void entities_update()
{
    for (uint8_t i = 0; i < last; i++)
        if (entities[i].used)
        {
            entities[i].ox = entities[i].x;
            entities[i].oy = entities[i].y;
            entities[i].update(&entities[i]);
        }
}

static int cmp_entities(const void *a, const void *b)
{
    const Entity **ea = (const Entity **)a;
    const Entity **eb = (const Entity **)b;

    if (((*ea)->y >> 4) == ((*eb)->y >> 4))
        return (*ea)->used - (*eb)->used;
    else
        return (*ea)->y - (*eb)->y;
}

void entities_sort()
{
    sort_cnt = 0;

    for (uint8_t i = 0; i < last; i++)
        if (entities[i].used)
            sort[sort_cnt++] = &entities[i];

    player_ent.y = player_y();
    sort[sort_cnt++] = &player_ent;

    qsort(sort, sort_cnt, sizeof(Entity *), cmp_entities);
}

void entities_draw()
{
    Rect dst = { 0, 0, 16, 16 };

    player_erase();

    for (uint8_t i = 0; i < last; i++)
    {
        if (entities[i].erase)
        {
            dst.x = entities[i].ox;
            dst.y = entities[i].oy + MAP_OFFS_Y;
            blit_copy16(&dst);
            entities[i].erase = 0;
        }
    }

    /* draw in order to avoid flickering */
    for (uint8_t i = 0; i < sort_cnt; i++)
        switch (sort[i]->used)
        {
            case USED_FREE:
                break;
            case USED_FG:
            case USED_BG:
                dst.x = sort[i]->x;
                dst.y = sort[i]->y + MAP_OFFS_Y;
                blitrc(binary_sprites_start, &sort[i]->frames[sort[i]->dir * 4 + sort[i]->frame], &dst);
                sort[i]->erase = 1;
                break;
            case USED_PLAYER:
                player_draw();
                break;
        }
}

void entities_warp_out_all()
{
    Entity *e = entities;

    for (uint8_t i = 0; i < last; i++, e++)
        if (e->used)
            effect_out_init(e);
}