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path: root/src/game.c
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#include <stdint.h>
#include <stdio.h>

#include "keyb.h"
#include "vga.h"
#include "text.h"
#include "map.h"
#include "data.h"
#include "timer.h"

#include "player.h"

#include "game.h"

static uint32_t hiscore = 15000;

static uint8_t hud;
static volatile uint8_t clock_updated;

/* game variables */
static uint8_t lives;
static uint32_t score;
static uint8_t stage;
static uint8_t gold;
static uint8_t time;

static void hud_render()
{
    char b[32];

    if (hud & HUD_ALL)
    {
        Rect src = { 128, 32, 144, 144};
        Rect dst = { 4, 0, 16, 16};

        /* lives */
        blitrc(binary_sprites_start, &src, &dst);

        put_text(136, 4, "TIME", 1);
        put_text(249, 4, "STAGE", 1);
    }

    if (hud & HUD_LIVES)
    {
        sprintf(b, "%d", lives);
        put_text(18, 4, b, 1);
    }

    if (hud & HUD_SCORE)
    {
        sprintf(b, "%06li", score);
        put_text(34, 4, b, 5);
    }

    if (hud & HUD_TIME)
    {
        sprintf(b, "%02d", time);
        put_text(176, 4, b, time > 10 ? 1 : 15);
    }

    if (hud & HUD_STAGE)
    {
        sprintf(b, "%02d", stage + 1);
        put_text(297, 4, b, 1);
    }

    hud = HUD_CLEAN;
}

void run_game()
{
    lives = GAME_LIVES_START;
    score = 0;
    stage = 0;
    gold = 30;
    time = GAME_TIME_MAX;

    hud = HUD_ALL;

    blit_erase(0);

    map_init(binary_stage_start);
    map_render();

    player_init(16, 128);
    player_draw();

    timer_start(GAME_TIME_MAX, &clock_updated);

    while (!keys[KEY_ESC])
    {
        if (clock_updated)
        {
            time = timer_value();
            hud |= HUD_TIME;
        }

        if (hud)
            hud_render();

        player_erase();

        player_update();

        player_draw();

        wait_vsync();
        blit_update();
    }

    /* wait for ESC to be release */
    while (keys[KEY_ESC])
        wait_vsync();
}

void add_score(uint8_t v)
{
    score += v;
    hud |= HUD_SCORE;
}

uint32_t get_hiscore()
{
    return hiscore;
}