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path: root/src/game.c
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#include <stdint.h>
#include <stdio.h>
#include <dos.h>

#include "keyb.h"
#include "vga.h"
#include "sound.h"
#include "text.h"
#include "map.h"
#include "data.h"
#include "timer.h"
#include "entities.h"

#include "tmonster.h"
#include "player.h"

#include "game.h"

#define GAME_LIVES_START    3
#define GAME_LIVES_MAX      9
#define GAME_TIME_MAX       60
#define GAME_MAX_PICKAXE    3

#define HUD_CLEAN   0
#define HUD_LIVES   1
#define HUD_SCORE   2
#define HUD_STAGE   4
#define HUD_TIME    8
#define HUD_PICKAXE 16
#define HUD_ALL     255

#define GAMEOVER_DELAY 96
#define STAGECLEAR_DELAY 96

static uint32_t hiscore = 15000;

static uint8_t hud;
static volatile uint8_t clock_updated;

/* game variables */
static uint8_t lives;
static uint32_t score;
static uint8_t stage;
static uint8_t time;
static uint8_t pickaxe;
static uint8_t stageclear;
static uint8_t gameover;
static uint8_t pause;
static Entity *tmonster;

static void hud_render()
{
    char b[32];

    if (hud & HUD_ALL)
    {
        Rect src = { 128, 32, 144, 144};
        Rect dst = { 4, 0, 16, 16};

        /* lives */
        blitrc(binary_sprites_start, &src, &dst);

        /* pickaxe */
        src.x = 112;
        dst.x = 90;
        blitrc(binary_sprites_start, &src, &dst);

        put_text(132, 4, "TIME", 1);
        put_text(249, 4, "STAGE", 1);
    }

    if (hud & HUD_LIVES)
    {
        sprintf(b, "%d", lives);
        put_text(18, 4, b, 1);
    }

    if (hud & HUD_SCORE)
    {
        sprintf(b, "%06li", score);
        put_text(34, 4, b, 5);
    }

    if (hud & HUD_PICKAXE)
    {
        sprintf(b, "%d", pickaxe);
        put_text(106, 4, b, 1);
    }

    if (hud & HUD_TIME)
    {
        sprintf(b, "%02d", time);
        put_text(172, 4, b, time > 10 || stageclear ? 1 : 15);
        if (!gameover && !stageclear && time <= 10)
            sound_play_efx(EFX_TIME);
    }

    if (hud & HUD_STAGE)
    {
        sprintf(b, "%02d", stage + 1);
        put_text(297, 4, b, 1);
    }

    hud = HUD_CLEAN;
}

static void run_gameover()
{
    wait_vsync();

    blit_erase(0);

    /* restore the HUD after erasing the screen */
    hud = HUD_ALL;
    hud_render();

    put_text(124, 90, "GAME OVER", 1);

    /* wait some time */
    wait_frames(255);
}

static void run_stageclear()
{
    wait_vsync();
    put_text(116, 100, "STAGE CLEAR", 1);

    /* wait some time */
    wait_frames(96);

    while (time)
    {
        add_score(25);
        time--;
        hud |= HUD_TIME;

        wait_frames(4);

        wait_vsync();
        hud_render();
        sound_play_efx(EFX_GOLD);
    }

    /* wait some time */
    wait_frames(64);

    wait_vsync();
    blit_erase(0);

    /* restore the HUD after erasing the screen */
    hud = HUD_ALL;
    wait_vsync();
    hud_render();

    wait_frames(32);
}

void run_game()
{
    lives = GAME_LIVES_START;
    score = 0;
    stage = 0;

next_stage:
    pause = 0;
    gameover = 0;
    stageclear = 0;

    pickaxe = 0;
    time = GAME_TIME_MAX;
    hud = HUD_ALL;

    tmonster = NULL;

    blit_target(TARGET_BUFFER);
    blit_erase(0);

    map_init(binary_stage_start);

    map_render();
    hud_render();

    wait_vsync();
    blit_copy_all();

    blit_target(TARGET_SCREEN);
    put_text(136, 100, "READY?", 1);

    entities_draw();
    player_draw();

    /* wait some time */
    wait_frames(96);

    /* erase the READY? text */
    wait_vsync();
    blit_copy_all();

    entities_draw();
    player_draw();

    timer_start(GAME_TIME_MAX, &clock_updated);

    while (!keys[KEY_ESC])
    {
        if (clock_updated)
        {
            time = timer_value();
            hud |= HUD_TIME;
        }

        if (hud)
            hud_render();

        if (keys[KEY_P])
        {
            /* pause / resume */
            pause ^= 1;

            /* wait for the key to be released */
            while (keys[KEY_P])
                wait_vsync();

            if (pause)
                timer_stop();
            else
                timer_resume();
        }

        if (pause)
            continue;

        if (map_is_complete())
        {
            if (!stageclear)
            {
                timer_stop();
                tmonster = NULL;
                entities_warp_out_all();
                sound_play_efx(EFX_WARP);

                stageclear = STAGECLEAR_DELAY;
            }
            else
            {
                stageclear--;
                if (stageclear == 1)
                {
                    run_stageclear();
                    goto next_stage;
                }
            }
        }
        else
        {
            player_update();

            /* time monster */
            if (!time && !tmonster)
            {
                tmonster = entities_new();
                if (tmonster)
                    tmonster_init(tmonster);
            }
            if (time && tmonster)
            {
                tmonster->used = 0;
                tmonster = NULL;
            }
        }

        entities_update();

        wait_vsync();

        /* prevent interrupts so updating the audio doesn't result in sprite
         * flickering on the less powered machines */
        disable();
        player_erase();
        entities_draw();
        player_draw();
        enable();

        if (gameover)
        {
            gameover--;
            if (gameover == 1)
            {
                run_gameover();
                break;
            }
        }
    }

    /* wait for ESC to be release */
    while (keys[KEY_ESC])
        wait_vsync();
}

void add_score(uint8_t v)
{
    score += v;
    hud |= HUD_SCORE;
}

uint32_t get_hiscore()
{
    return hiscore;
}

uint8_t dec_lives()
{
    lives--;

    if (lives == 0)
    {
        gameover = GAMEOVER_DELAY;
        timer_stop();
    }

    hud |= HUD_LIVES;
    return lives;
}

void reset_time()
{
    time = GAME_TIME_MAX;
    hud |= HUD_TIME;
    timer_start(GAME_TIME_MAX, &clock_updated);
}

void add_pickaxe()
{
    if (pickaxe < GAME_MAX_PICKAXE)
    {
        pickaxe++;
        hud |= HUD_PICKAXE;
    }
}

uint8_t use_pickaxe()
{
    if (pickaxe)
    {
        pickaxe--;
        hud |= HUD_PICKAXE;
        return 1;
    }
    return 0;
}