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#ifndef _GAME_H
#define _GAME_H

#define GAME_LIVES_START 3
#define GAME_LIVES_MAX 9

#define HUD_CLEAN   0
#define HUD_LIVES   1
#define HUD_SCORE   2
#define HUD_STAGE   4
#define HUD_TIME    8
#define HUD_ALL     255

void run_game();

#endif /* _GAME_H */