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#ifndef _GAME_H #define _GAME_H #define GAME_LIVES_START 3 #define GAME_LIVES_MAX 9 #define GAME_TIME_MAX 60 #define HUD_CLEAN 0 #define HUD_LIVES 1 #define HUD_SCORE 2 #define HUD_STAGE 4 #define HUD_TIME 8 #define HUD_ALL 255 void run_game(); void add_score(uint8_t v); uint32_t get_hiscore(); uint8_t dec_lives(); #endif /* _GAME_H */