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#include <stdint.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <crt0.h>
#include "keyb.h"
#include "vga.h"
#include "data.h"
#include "game.h"
/* disable paging because our int handlers are written in C */
int _crt0_startup_flags = _CRT0_FLAG_LOCK_MEMORY;
int main(int argc, char *argv[])
{
keyb_init();
atexit(keyb_free);
/* set VGA 320x200, 256 col */
if (!set_mode(0x13))
{
fprintf(stderr, "ERROR: failed to init the VGA card\n");
return 1;
}
set_palette(binary_palette_start);
if (!open_framebuffer())
{
set_mode(3);
fprintf(stderr, "ERROR: failed to open the framebuffer\n");
return 1;
}
blit_erase(0);
wait_vsync();
blit_update();
run_game();
set_mode(3);
close_framebuffer();
return 0;
}
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