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#ifndef _MAP_H
#define _MAP_H
#define MAP_TILE_W 8
#define MAP_TILE_H 8
#define MAP_W 40
#define MAP_H 23
#define MAP_OFFS_Y 16
#define MAP_TILESET_COLS 20
#define MAP_FIRST_BLOCKED 40
#define MAP_FIRST_DEADLY 100
typedef enum
{
Player = 0,
} EntityType;
void map_init(const uint8_t map[]);
void map_render();
uint8_t map_is_blocked(uint16_t x, uint16_t y);
uint8_t map_is_deadly(uint16_t x, uint16_t y);
uint8_t map_update_gold(uint16_t x, uint16_t y);
uint8_t map_is_complete();
#endif /* _MAP_H */
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