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#ifndef _SOUND_H #define _SOUND_H enum { EFX_GOLD = 0, EFX_JUMP, EFX_PICKUP, EFX_WARP, EFX_TIME, EFX_HIT, EFX_DEATH, }; uint8_t sound_init(); void sound_free(); void sound_update(); void sound_music_pattern(uint16_t pat); void sound_play_efx(uint8_t efxno); void sound_mute(); void sound_unmute(); #endif /* _SOUND_H */