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Welcome

The #retrogamedev IRC channel at Libera is a friendly place to:

  • ask questions about game development for retro systems
  • share your projects (including WIP)
  • get inspired in all game development for classic systems!

News

  • 2024-01-02: this website goes online and the IRC channel starts operating in beta.

FAQ

Why not Discord/Telegram Group/other instead of IRC?

Those are valid options, if you don't mind using a proprietary protocol controlled by a for profit company. IRC is a simple and open protocol supported by lots of tools with many different clients aimed to different kinds of users and, more importantly, not controlled by a single entity.

Matrix and XMPP are good options as well, but we are focusing on IRC at this time.

Is there a code of conduct?

Not officially, but we can agree on a few points:

  • Be considerate
  • Be respectful
  • Be constructive
  • Use common sense

Can I promote my game in the channel?

Yes, you can! Promoting your projects, completed on in progress, is encouraged. Just don't make it in a way that could be perceived as spam.

Is the channel focused on a specific system?

No, is not. All retro game development is welcome! The definition of what qualifies as retro is a bit tricky, though. In doubt, just assume it is OK.

How do I share code snippets, screenshots, etc on the channel?

You can use, for example:

If you have a Mastodon account, you can use it to share images / short videos as well.

Do you have a link that could be included here? Please let us know!

8-bit

  • Codebase 64: "... the number one source of articles on Commodore 64 programming".
  • Programming at MSX.org: the programming section on the MSX Resource Center.
  • Assembly Language for the ZX Spectrum: resources by Dean Belfield.
  • MT Engine MK2 for the ZX Spectrum: a framework composed by a modular engine coded in C and a powerful toolchain to make games for the ZX Spectrum.
  • Arcade Game Designer: a tool for creating ZX Spectrum and Amstrad CPC 464 games.
  • Multi-Platform Arcade Game Designer: a newer version of AGD, supporting the ZX Spectrum, MSX, Amstrad CPC, BBC Model B, Dragon 32/64, Acorn Atom, Enterprise and VZ200 with more on the way!
  • CPCTelera: an integrated development framework for creating Amstrad CPC games.
  • MK1 for CPC: a port of the MK1 framework from the ZX Spectrum to the Amstrad CPC.
  • NESdev Wiki: the source for all your NES programming needs.
  • MK1 NES: a framework composed by a modular engine coded in C and a set of tools to create simple games for the NES platform.
  • Development at SMS Power: dedicated to studying, programming, hacking of Sega 8-bit hardware and software.
  • RGBDS: a free assembler/linker package for the Game Boy and Game Boy Color.
  • GBDK-2020: a cross-platform development kit for sm83, z80 and 6502 based gaming consoles (GB, GBC, SMS, GG, NES, and others). It includes libraries, toolchain utilities and a C compiler suite.

16-bit

32-bit

  • DJGPP: complete 32-bit C/C++ development system for Intel 80386 (and higher) PCs running DOS.
  • 256-Color VGA Programming in C: five-part tutorial on VGA programming for the DOS operating system.

Contact

This page is maintained by reidrac on IRC, you can contact:

  • on IRC (Libera)
  • via email on: retrogamedev-irc@usebox.net

This page is available via git. Patches are welcome!