Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-05-11 | Simplified | Juan J. Martinez | |
2023-05-28 | Fix horizontal rendering for 16x16 tiles | Juan J. Martinez | |
It almost fixes vertical too, but there's an issue with the viewport. | |||
2023-05-23 | Add deadly tiles in the blocked layer | Juan J. Martinez | |
Currently supported by enemies. | |||
2023-05-02 | Use vector instead of list | Juan J. Martinez | |
Should be more performant, access O(1) to elements. | |||
2023-05-02 | Map animations | Juan J. Martinez | |
2023-04-30 | Support for multiple tilesets | Juan J. Martinez | |
- first one defines the tile layer tile size (e.g. 8x8) - can be of different size - parsing animation data for tile animations (WIP) | |||
2023-04-28 | Better support for object properties | Juan J. Martinez | |
Can read multiple and different types. | |||
2023-04-25 | Reading direction property from entities | Juan J. Martinez | |
2023-04-25 | Added "tracker" enemy | Juan J. Martinez | |
2023-04-19 | Added "runner" enemy | Juan J. Martinez | |
2023-04-17 | Added new shooter enemy | Juan J. Martinez | |
2023-04-14 | Load the map list from a JSON file | Juan J. Martinez | |
2023-03-26 | Support entities facing left | Juan J. Martinez | |
Perhaps it would be better to support "custom properties" in tiled, but this is OK for now. | |||
2023-03-04 | Fix rendering for vertical scroll | Juan J. Martinez | |
There's still the issue of not doing clipping on the top of the screen. | |||
2023-03-01 | Pass an optional offset to the viewport | Juan J. Martinez | |
2023-03-01 | Added a FIXME | Juan J. Martinez | |
2023-03-01 | Scroll using SDL's viewport | Juan J. Martinez | |
Horizontal needs testing. | |||
2023-02-26 | Draw the HUB on the top of the screen | Juan J. Martinez | |
2023-02-21 | New Robot enemy. | Juan J. Martinez | |
2023-02-17 | Added fixed pattern enemy (slimes) | Juan J. Martinez | |
2023-02-15 | Game state, HUD, ... WIP | Juan J. Martinez | |
Exploring ideas. | |||
2023-02-13 | Pickups WIP | Juan J. Martinez | |
TODO: collision | |||
2023-02-10 | Moved the entity spawn to Entity module | Juan J. Martinez | |
2023-02-09 | Make entities in the map module | Juan J. Martinez | |
This needs to be reviewed. | |||
2023-02-09 | Spawn objects | Juan J. Martinez | |
For now only the Player. | |||
2023-02-09 | Better message | Juan J. Martinez | |
2023-02-09 | Object layer support for map entities | Juan J. Martinez | |
2023-02-07 | Using OverloadedRecordDot | Juan J. Martinez | |
2023-02-04 | Initial import | Juan J. Martinez | |