Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-26 | Draw the HUB on the top of the screen | Juan J. Martinez | |
2023-02-26 | Revisited the game over sequence | Juan J. Martinez | |
2023-02-25 | Use void | Juan J. Martinez | |
2023-02-25 | Game over sequence WIP | Juan J. Martinez | |
2023-02-24 | Cleaned passing the collision detection function to the entities | Juan J. Martinez | |
2023-02-23 | Bitmap font | Juan J. Martinez | |
2023-02-21 | New Robot enemy. | Juan J. Martinez | |
2023-02-20 | Useless comment is useless | Juan J. Martinez | |
2023-02-20 | Split entities in modules. | Juan J. Martinez | |
2023-02-19 | Make enemies wiggle when the unfreeze | Juan J. Martinez | |
2023-02-19 | A bit cleaner | Juan J. Martinez | |
2023-02-18 | Longer delay | Juan J. Martinez | |
2023-02-18 | Slimes hit enemies | Juan J. Martinez | |
2023-02-18 | Slightly more readable | Juan J. Martinez | |
2023-02-17 | Added fixed pattern enemy (slimes) | Juan J. Martinez | |
2023-02-16 | Adjusted map collision | Juan J. Martinez | |
2023-02-16 | Added lives to the HUD | Juan J. Martinez | |
2023-02-15 | Game state, HUD, ... WIP | Juan J. Martinez | |
Exploring ideas. | |||
2023-02-14 | Refined collision detection player vs entity | Juan J. Martinez | |
2023-02-14 | Adjusted collision, draw player last | Juan J. Martinez | |
2023-02-13 | Experiment with entity vs player collision | Juan J. Martinez | |
2023-02-13 | Refined collision | Juan J. Martinez | |
2023-02-13 | Pickups WIP | Juan J. Martinez | |
TODO: collision | |||
2023-02-10 | Moved the entity spawn to Entity module | Juan J. Martinez | |
2023-02-09 | Make entities in the map module | Juan J. Martinez | |
This needs to be reviewed. | |||
2023-02-09 | Spawn objects | Juan J. Martinez | |
For now only the Player. | |||
2023-02-09 | Better message | Juan J. Martinez | |
2023-02-09 | Object layer support for map entities | Juan J. Martinez | |
2023-02-08 | Use NoFieldSelectors | Juan J. Martinez | |
2023-02-07 | Avoid repeat for buttons a, b and menu | Juan J. Martinez | |
2023-02-07 | No need to apply gravity, only pretend we fall through the platform | Juan J. Martinez | |
2023-02-07 | Using OverloadedRecordDot | Juan J. Martinez | |
2023-02-07 | Implemented "Coyote time" to make jumping easier | Juan J. Martinez | |
2023-02-06 | Wrap entities operations on a type | Juan J. Martinez | |
2023-02-05 | Swpan new entities | Juan J. Martinez | |
- Each entity can generate a list of "spawns" (add a new entity) - Added a "dust" effect to the jump WIP TODO: probably wrap the entity list in a type so we don't need to pass the spritesheet to the update function. | |||
2023-02-05 | Gravity adjustments | Juan J. Martinez | |
2023-02-05 | Keep the jumping frame when hitting the floor | Juan J. Martinez | |
2023-02-05 | Basic gamepad support | Juan J. Martinez | |
2023-02-05 | Simplified (jump is needed) | Juan J. Martinez | |
2023-02-04 | Go down platforms with A + down | Juan J. Martinez | |
2023-02-04 | Initial import | Juan J. Martinez | |