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author | Juan J. Martinez <jjm@usebox.net> | 2023-05-12 07:43:41 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-05-12 07:43:41 +0100 |
commit | d6053f73792e85fbc71d5695ee13253d0bd56178 (patch) | |
tree | a962099dde1d8fde544fc540d197bfe26a6011e1 | |
parent | e08c4e724f81b6adb4de371a390f0ca4081384f3 (diff) | |
download | tr8vm-d6053f73792e85fbc71d5695ee13253d0bd56178.tar.gz tr8vm-d6053f73792e85fbc71d5695ee13253d0bd56178.zip |
Set player start address
Also differentiate bewteen initialising the program and the game.
-rw-r--r-- | game/main.asm | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/game/main.asm b/game/main.asm index cdf0844..bfc203c 100644 --- a/game/main.asm +++ b/game/main.asm @@ -3,6 +3,7 @@ .equ INT_VECTOR 0xff00 call init + call init_game game_loop: halt @@ -27,9 +28,23 @@ init: ; enable interrupts cif + ret +init_game: halt + ; set player initial coordinates + ld x, <player_coord + ld a, >player_coord + + ld y, 56 + ld [a : x], y + inc x + bo + inc a + ld y, 104 + ld [a : x], y + ; erase the screen ld b, 0 ld a, 0xbf @@ -64,6 +79,7 @@ entities: ; type .db ET_PLAYER ; x, y +player_coord: .db 0, 0 ; frame .db 0 |