Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-05-10 | Do clipping in the blitter | Juan J. Martinez | |
2023-05-10 | Avoid magic number and fix in trasparent reading from VRAM | Juan J. Martinez | |
2023-05-09 | Implement controller 1 (keyboard) | Juan J. Martinez | |
Exposed via port. | |||
2023-05-09 | Support rendering a to texture, use ARGB everywhere | Juan J. Martinez | |
It was working anyway, but this seems more correct. | |||
2023-05-09 | Check for error | Juan J. Martinez | |
2023-05-09 | Explicit init | Juan J. Martinez | |
2023-05-09 | May not matter but make it non-transparent | Juan J. Martinez | |
2023-05-08 | Process all the events | Juan J. Martinez | |
2023-05-08 | Less locking, perhaps? | Juan J. Martinez | |
2023-05-08 | Fix reading from vram | Juan J. Martinez | |
2023-05-08 | Support read from the screen | Juan J. Martinez | |
2023-05-06 | Implement hardware blitter | Juan J. Martinez | |
2023-05-04 | Update the full fb once to sync with RAM | Juan J. Martinez | |
This is after loading the programm. | |||
2023-05-01 | Added the VM player using SDL | Juan J. Martinez | |
- Wired basic functionality (fram-buffer, frame interrupt) - Bug fixes in the assembler |