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authorJuan J. Martinez <jjm@usebox.net>2021-01-02 07:06:51 +0000
committerJuan J. Martinez <jjm@usebox.net>2021-01-02 07:07:24 +0000
commitc1dcbbd0feec65e9e1864ad5fc715205d5827e3e (patch)
treea681d57c108ff6a0a968e11daeee1e7dae761f06
parentd098bf4b3cb37bd45d340f39ef0accfeb33c99a1 (diff)
downloadubox-msx-lib-c1dcbbd0feec65e9e1864ad5fc715205d5827e3e.tar.gz
ubox-msx-lib-c1dcbbd0feec65e9e1864ad5fc715205d5827e3e.zip
Listed external tools
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diff --git a/game/README.md b/game/README.md
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@@ -36,3 +36,11 @@ just fine and **it is a good example on how to write a game in C for the MSX**.
The graphics, music and sound are CC BY NC SA 4.0 (basically: no commercial).
+## External tools
+
+ - [Tiled](https://www.mapeditor.org/) was used to edit the game map, via JSON
+ export (see `map.json`)
+ - All the graphics were drawn with [GIMP](https://www.gimp.org/)
+ - The music and sound effects were made with [Arkos Tracker
+ 2](http://www.julien-nevo.com/arkostracker/)
+