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author | Juan J. Martinez <jjm@usebox.net> | 2022-12-24 14:19:50 +0000 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2022-12-24 14:19:50 +0000 |
commit | 1158a7c50434f1e7436d8c00ce602329581b8e23 (patch) | |
tree | 1f587cbaa87387a3f638b852269cb0b529b379e5 | |
parent | 0c8cdcf03b2708ce2bf33589db32f426048ed378 (diff) | |
download | ubox-msx-lib-1158a7c50434f1e7436d8c00ce602329581b8e23.tar.gz ubox-msx-lib-1158a7c50434f1e7436d8c00ce602329581b8e23.zip |
Wording, refer to what "the layer is used" means
-rw-r--r-- | docs/tools.md | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/tools.md b/docs/tools.md index a0d1237..9e294d9 100644 --- a/docs/tools.md +++ b/docs/tools.md @@ -105,9 +105,9 @@ Please check `map.json` of the example game for a reference. #### Configuration -The map importer may require a configuration file in JSON format that provides -information about the valid entities in the map, but only if the Entities layer -is used. +If the `Entities` layer is used (it must exists and be "visible"), the map +importer will reuire a configuration file in JSON format that provides +information about the valid entities in the map. For each entity it expects: |