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author | Juan J. Martinez <jjm@usebox.net> | 2022-09-15 08:06:54 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2022-09-15 08:06:54 +0100 |
commit | 975c98c51a2bb3fdf45409e7cb5d3d82ba323379 (patch) | |
tree | fb55b8cc0ae77cbfe4a54629e1ac492437012b21 | |
parent | 99edcbf05bdff1ec53f39b87be3594cee10658cc (diff) | |
download | ubox-msx-lib-975c98c51a2bb3fdf45409e7cb5d3d82ba323379.tar.gz ubox-msx-lib-975c98c51a2bb3fdf45409e7cb5d3d82ba323379.zip |
FIX: the sprite order changed, green MUST be green
-rw-r--r-- | game/src/game.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/game/src/game.c b/game/src/game.c index 62d5edb..15130ee 100644 --- a/game/src/game.c +++ b/game/src/game.c @@ -361,13 +361,13 @@ void update_player() sp.y = self->y - 1; // find which pattern to show sp.pattern = self->pat + (walk_frames[self->frame] + self->dir * 3) * 8; - // green - sp.attr = 12; + // white + sp.attr = 15; spman_alloc_fixed_sprite(&sp); // second one is 4 patterns away (16x16 sprites) sp.pattern += 4; - // white - sp.attr = 15; + // green + sp.attr = 12; spman_alloc_fixed_sprite(&sp); } |