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authorJuan J. Martinez <jjm@usebox.net>2023-05-29 15:16:34 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-05-29 15:16:34 +0100
commitc1d64fedf551060e537c2294b2d64bff9fda5861 (patch)
tree9d2214fa30e28a28a752f14788fc4be53bbaf295
parent397d4a898c4eb691a45b52fbcee567a24975eb2a (diff)
downloadubox-msx-lib-c1d64fedf551060e537c2294b2d64bff9fda5861.tar.gz
ubox-msx-lib-c1d64fedf551060e537c2294b2d64bff9fda5861.zip
Fix typo
-rw-r--r--game/src/game.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/game.c b/game/src/game.c
index 62d5edb..2fea5a3 100644
--- a/game/src/game.c
+++ b/game/src/game.c
@@ -90,7 +90,7 @@ void draw_map()
// - is not compressed (which limits how many maps we can store)
// - our map is just the tile numbers
//
- // so we do it in one call by coping our map to the backtround tile map
+ // so we do it in one call by coping our map to the background tile map
// addr in the VDP VRAM
ubox_wait_vsync();
ubox_write_vm((uint8_t *)BG_TILE_MAP, MAP_W * MAP_H, cur_map_data);