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author | Juan J. Martinez <jjm@usebox.net> | 2023-05-29 15:16:34 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-05-29 15:16:34 +0100 |
commit | c1d64fedf551060e537c2294b2d64bff9fda5861 (patch) | |
tree | 9d2214fa30e28a28a752f14788fc4be53bbaf295 | |
parent | 397d4a898c4eb691a45b52fbcee567a24975eb2a (diff) | |
download | ubox-msx-lib-c1d64fedf551060e537c2294b2d64bff9fda5861.tar.gz ubox-msx-lib-c1d64fedf551060e537c2294b2d64bff9fda5861.zip |
Fix typo
-rw-r--r-- | game/src/game.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/game.c b/game/src/game.c index 62d5edb..2fea5a3 100644 --- a/game/src/game.c +++ b/game/src/game.c @@ -90,7 +90,7 @@ void draw_map() // - is not compressed (which limits how many maps we can store) // - our map is just the tile numbers // - // so we do it in one call by coping our map to the backtround tile map + // so we do it in one call by coping our map to the background tile map // addr in the VDP VRAM ubox_wait_vsync(); ubox_write_vm((uint8_t *)BG_TILE_MAP, MAP_W * MAP_H, cur_map_data); |