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author | Juan J. Martinez <jjm@usebox.net> | 2022-09-16 07:34:44 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2022-09-16 12:05:09 +0100 |
commit | 1ef0d697a62eff28115d6642c850ba4d01ef6a89 (patch) | |
tree | 23d7fdb24453a3a1378f81d021567616492bbdbd /README.md | |
parent | 290c74b70661bcde314f73fde2be888e5aed47e0 (diff) | |
download | ubox-msx-lib-1ef0d697a62eff28115d6642c850ba4d01ef6a89.tar.gz ubox-msx-lib-1ef0d697a62eff28115d6642c850ba4d01ef6a89.zip |
Added CAS support to the example game
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 22 |
1 files changed, 22 insertions, 0 deletions
@@ -80,6 +80,28 @@ An example game is included with the libraries and it can be built with: After a successful build, the game ROM should be in `./bin`. +#### CAS support + +Although the focus is cartridge ROMs, CAS files (and audio) is still one of the +cheapest ways of loading homebrew games on a real MSX. + +Optionally, is possible to generate a CAS file of the example game running: + + make game-cas + +After a successful build, the game CAS should be in `./bin`. + +The CAS support has some limitations: + + - It requires 32K of extra RAM. + - The compressed ROM must be less than 24576 bytes. + - The loader uses the BIOS, so it won't be fast. + - Machines with disk must have it disabled (by pressing shift on boot), to + have more memory available. + +Despite these limitations, it is worth considering releasing your game in CAS +format as well as cartridge ROM. + ### Building the docs The documentation is available at |