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author | Juan J. MartÃnez <jjm@usebox.net> | 2021-08-15 21:45:50 +0000 |
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committer | Juan J. MartÃnez <jjm@usebox.net> | 2021-08-15 21:45:50 +0000 |
commit | 2e8b3d6c5f4f18fb3f84fabd5d4381e55610e519 (patch) | |
tree | 0ddb65b103cc79b4951d6dd1f921d330ea9a9dc1 /docs/spman.md | |
parent | 51c0709b3eb5cd4b859d625e6855a1c72c3ae146 (diff) | |
parent | 47a7ff20df902f4d1c307e9c8b992672058b4486 (diff) | |
download | ubox-msx-lib-2e8b3d6c5f4f18fb3f84fabd5d4381e55610e519.tar.gz ubox-msx-lib-2e8b3d6c5f4f18fb3f84fabd5d4381e55610e519.zip |
Merge branch 'pvmm-master-patch-20579' into 'master'
typos
See merge request reidrac/ubox-msx-lib!8
Diffstat (limited to 'docs/spman.md')
-rw-r--r-- | docs/spman.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/spman.md b/docs/spman.md index b9512b8..02f68dd 100644 --- a/docs/spman.md +++ b/docs/spman.md @@ -14,7 +14,7 @@ The manager is used as follows: 1. Initialize the manager with [spman_init](#spman_init). 2. Allocate patterns with [spman_alloc](#spman_alloc). This can be done at any - time, is not needed to allocate all the patterns in one go. + time, it is not needed to allocate all the patterns in one go. 3. In the game loop: - Allocate sprites to be drawn on screen, using [spman_alloc_fixed_sprite](#spman_alloc_fixed_sprite) for sprites excluded |