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author | Pedro de Medeiros <pedro.medeiros@gmail.com> | 2021-08-13 05:04:08 +0000 |
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committer | Pedro de Medeiros <pedro.medeiros@gmail.com> | 2021-08-13 05:04:08 +0000 |
commit | 1c891be173e90245fb42342b28d5855089811a46 (patch) | |
tree | 4e8f0eee44baa0395739947e4e27f2adab2da4f0 /docs/spman.md | |
parent | 51c0709b3eb5cd4b859d625e6855a1c72c3ae146 (diff) | |
download | ubox-msx-lib-1c891be173e90245fb42342b28d5855089811a46.tar.gz ubox-msx-lib-1c891be173e90245fb42342b28d5855089811a46.zip |
typos
Diffstat (limited to 'docs/spman.md')
-rw-r--r-- | docs/spman.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/spman.md b/docs/spman.md index b9512b8..02f68dd 100644 --- a/docs/spman.md +++ b/docs/spman.md @@ -14,7 +14,7 @@ The manager is used as follows: 1. Initialize the manager with [spman_init](#spman_init). 2. Allocate patterns with [spman_alloc](#spman_alloc). This can be done at any - time, is not needed to allocate all the patterns in one go. + time, it is not needed to allocate all the patterns in one go. 3. In the game loop: - Allocate sprites to be drawn on screen, using [spman_alloc_fixed_sprite](#spman_alloc_fixed_sprite) for sprites excluded |