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authorPedro de Medeiros <pedro.medeiros@gmail.com>2021-08-13 05:04:08 +0000
committerPedro de Medeiros <pedro.medeiros@gmail.com>2021-08-13 05:04:08 +0000
commit1c891be173e90245fb42342b28d5855089811a46 (patch)
tree4e8f0eee44baa0395739947e4e27f2adab2da4f0 /docs/spman.md
parent51c0709b3eb5cd4b859d625e6855a1c72c3ae146 (diff)
downloadubox-msx-lib-1c891be173e90245fb42342b28d5855089811a46.tar.gz
ubox-msx-lib-1c891be173e90245fb42342b28d5855089811a46.zip
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@@ -14,7 +14,7 @@ The manager is used as follows:
1. Initialize the manager with [spman_init](#spman_init).
2. Allocate patterns with [spman_alloc](#spman_alloc). This can be done at any
- time, is not needed to allocate all the patterns in one go.
+ time, it is not needed to allocate all the patterns in one go.
3. In the game loop:
- Allocate sprites to be drawn on screen, using
[spman_alloc_fixed_sprite](#spman_alloc_fixed_sprite) for sprites excluded