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author | Juan J. MartÃnez <jjm@usebox.net> | 2022-09-16 11:08:35 +0000 |
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committer | Juan J. MartÃnez <jjm@usebox.net> | 2022-09-16 11:08:35 +0000 |
commit | de06bed752f82eb5fad659f9945261fbff185241 (patch) | |
tree | 23d7fdb24453a3a1378f81d021567616492bbdbd /docs/tools.md | |
parent | 290c74b70661bcde314f73fde2be888e5aed47e0 (diff) | |
parent | 1ef0d697a62eff28115d6642c850ba4d01ef6a89 (diff) | |
download | ubox-msx-lib-de06bed752f82eb5fad659f9945261fbff185241.tar.gz ubox-msx-lib-de06bed752f82eb5fad659f9945261fbff185241.zip |
Merge branch 'cas-support' into 'main'
Added CAS support to the example game
See merge request reidrac/ubox-msx-lib!32
Diffstat (limited to 'docs/tools.md')
-rw-r--r-- | docs/tools.md | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/docs/tools.md b/docs/tools.md index 19705a7..67b797a 100644 --- a/docs/tools.md +++ b/docs/tools.md @@ -197,6 +197,38 @@ The entities are encoded in a stream that ends with the byte `0xff` as terminato Refer to the example game and `init_map_entities()` in `game.c` for a full example. +### mkcas.py + +This is a simple tool to make CAS files to be used in different MSX emulators. + +It supports the following block types: + + - binary: binary executable data, include loading and execution addresses. + - basic: tokenized BASIC code. + - ascii: ASCII text, can be BASIC for example. In case of BASIC code, the CR + LF is expected as end of line. + - custom-header: no block type, header with loading address and block length + followed by the data. + - custom: no block type, data stored "as-is". + +Use `-h` flag to get command line help, and check the example game for sample on +how to build a CAS file with a loading screen. + +### png2scr.py + +This tools converts an PNG RGB image into a Screen 2 SCR image. + +The image is expected to use an approximation to RGB for the colours in the +Toshiba palette (see `png2tiles.py` for the palette values). + +The image must be 256x192 pixels. + +The SCR file is 768 background tiles (6144 bytes) followed by the +background colours for the 3 areas of the screen (6144 bytes), that can be +uploaded to the VDP "as is". + +Check the example game for a sample on how to use it. + ## Build helpers ### chksize |