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authorJuan J. Martinez <jjm@usebox.net>2020-12-30 19:07:31 +0000
committerJuan J. Martinez <jjm@usebox.net>2020-12-30 19:23:41 +0000
commit2682bc5d1d864341aaeb42a449db73c3ecd16d70 (patch)
tree9116764364b4ee0ce7f6037305077807b57776de /docs
downloadubox-msx-lib-2682bc5d1d864341aaeb42a449db73c3ecd16d70.tar.gz
ubox-msx-lib-2682bc5d1d864341aaeb42a449db73c3ecd16d70.zip
Initial import1.0
Diffstat (limited to 'docs')
-rw-r--r--docs/Makefile18
-rw-r--r--docs/footer.md3
-rw-r--r--docs/monokai.css73
-rw-r--r--docs/mplayer.md83
-rw-r--r--docs/spman.md36
-rw-r--r--docs/water.css2
6 files changed, 215 insertions, 0 deletions
diff --git a/docs/Makefile b/docs/Makefile
new file mode 100644
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+++ b/docs/Makefile
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+all: msx-lib-ref.html spman-lib-ref.html mplayer-lib-ref.html
+
+msx-lib-ref.html: ../include/ubox.h ../tools/hdoc.py footer.md header.html
+ ../tools/hdoc.py --footer footer.md "ubox.lib reference" < ../include/ubox.h > reference.ubox.md
+ pandoc -s -t html5 -c water.css -c monokai.css --toc --no-highlight -F ../tools/pandocfilter-pygments.py -B header.html reference.ubox.md -o ubox-lib-ref.html
+
+spman-lib-ref.html: ../include/spman.h ../tools/hdoc.py footer.md spman.md header.html
+ ../tools/hdoc.py --header spman.md --footer footer.md "spman.lib reference" < ../include/spman.h > reference.spman.md
+ pandoc -s -t html5 -c water.css -c monokai.css --toc --no-highlight -F ../tools/pandocfilter-pygments.py -B header.html reference.spman.md -o spman-lib-ref.html
+
+mplayer-lib-ref.html: ../include/mplayer.h ../tools/hdoc.py footer.md mplayer.md header.html
+ ../tools/hdoc.py --header mplayer.md --footer footer.md "mplayer.lib reference" < ../include/mplayer.h > reference.mplayer.md
+ pandoc -s -t html5 -c water.css -c monokai.css --toc --no-highlight -F ../tools/pandocfilter-pygments.py -B header.html reference.mplayer.md -o mplayer-lib-ref.html
+
+clean:
+ rm -f ubox-lib-ref.html spman-lib-ref.html mplayer-lib-ref.html reference.ubox.md reference.spman.md reference.mplayer.md
+
+.PHONY: clean all
diff --git a/docs/footer.md b/docs/footer.md
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--- /dev/null
+++ b/docs/footer.md
@@ -0,0 +1,3 @@
+-----
+**Copyright &copy; 2020 Juan J. Martinez (jjm at usebox.net)**
+Licensed [CC BY NC SA 4.0](http://creativecommons.org/licenses/by-nc-sa/4.0/).
diff --git a/docs/monokai.css b/docs/monokai.css
new file mode 100644
index 0000000..18556b5
--- /dev/null
+++ b/docs/monokai.css
@@ -0,0 +1,73 @@
+.highlight .hll { background-color: #49483e }
+.highlight { background: #272822; color: #f8f8f2 }
+.highlight .c { color: #75715e } /* Comment */
+.highlight .err { color: #960050; background-color: #1e0010 } /* Error */
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+.highlight .l { color: #ae81ff } /* Literal */
+.highlight .n { color: #f8f8f2 } /* Name */
+.highlight .o { color: #f92672 } /* Operator */
+.highlight .p { color: #f8f8f2 } /* Punctuation */
+.highlight .ch { color: #75715e } /* Comment.Hashbang */
+.highlight .cm { color: #75715e } /* Comment.Multiline */
+.highlight .cp { color: #75715e } /* Comment.Preproc */
+.highlight .cpf { color: #75715e } /* Comment.PreprocFile */
+.highlight .c1 { color: #75715e } /* Comment.Single */
+.highlight .cs { color: #75715e } /* Comment.Special */
+.highlight .gd { color: #f92672 } /* Generic.Deleted */
+.highlight .ge { font-style: italic } /* Generic.Emph */
+.highlight .gi { color: #a6e22e } /* Generic.Inserted */
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+.highlight .s { color: #e6db74 } /* Literal.String */
+.highlight .na { color: #a6e22e } /* Name.Attribute */
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+.highlight .nf { color: #a6e22e } /* Name.Function */
+.highlight .nl { color: #f8f8f2 } /* Name.Label */
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+.highlight .nx { color: #a6e22e } /* Name.Other */
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+.highlight .nt { color: #f92672 } /* Name.Tag */
+.highlight .nv { color: #f8f8f2 } /* Name.Variable */
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+.highlight .w { color: #f8f8f2 } /* Text.Whitespace */
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+
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+nav>a{display:inline-block;margin-right: 1em}
diff --git a/docs/mplayer.md b/docs/mplayer.md
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+++ b/docs/mplayer.md
@@ -0,0 +1,83 @@
+## Overview
+
+**mplayer** provides easy access to Arkos 2 Minimal Player (AKM) ROM version
+from SDCC.
+
+The library adds support for priority based sound effects, so it is possible
+to have two uninterrupted channels for music and leave the third one for
+effects.
+
+When the priority effects are used, an effect is played if no effect is
+already being played or if the effect being played has less priority. The
+effect number is used as priority, being effect number 1 the one with lowest
+priority.
+
+The player comes with a generic configuration supporting all the features. If
+the songs/effects don't use everything that AKM can offer, it is possible to
+configure the player to remove features saving space and CPU.
+
+Arkos 2 Player is licensed MIT, please check `src/mplayer/akm/` directory for
+further info about configuring the player.
+
+Visit [Arkos Tracker website](http://www.julien-nevo.com/arkostracker/) to
+download the tracker.
+
+## Exporting songs and effects
+
+The player is quite complex and has a lot of options that can be disabled if
+not used, reducing space and CPU use.
+
+**mplayer** is only a fixed interface, and the player is compiled customised to
+the song and effects used by the game.
+
+Currently AKM can only be compiled with **rasm** (included in `./tools`), and then
+processed with `Disark` to generate ASM compatible with `SDCC`. Once that code is
+compiled, it will be relocated by the linker.
+
+Notes on **Disark**:
+
+ - It is not open source yet, so it needs to be put in the PATH. It is
+ distributed as part of Arkos 2 Traker tools.
+ - Because it uses uppercase labels, the variable exported and accessible from
+ C will be all uppercase. For exampler: for `song` we will use `SONG`.
+
+This is automated, and the only counter-intuitive step is making an ASM file
+for **rasm** such as:
+
+```
+;
+; to build the custom AKM player with song + effects
+;
+
+include "song_playerconfig.asm"
+include "effects_playerconfig.asm"
+
+include "../../src/mplayer/akm/akm_ubox.asm"
+
+songDisarkGenerateExternalLabel:
+include "song.asm"
+
+effectsDisarkGenerateExternalLabel:
+include "effects.asm"
+```
+
+See the example game and the commands run automatically for further details.
+
+### Exporting the song
+
+In Arkos 2 Tracker, export the song as "AKM", using "Export as source file" and
+"Generate configuration file for players".
+
+Save the file as `song.asm`.
+
+It should create `song_playerconfig.asm` in the same directory.
+
+### Exporting the effects
+
+In Arkos 2 Tracker, export the effects as "AKX", using "Export as source file" and
+"Generate configuration file for players".
+
+Save the file as `effects.asm`.
+
+It should create `effects_playerconfig.asm` in the same directory.
+
diff --git a/docs/spman.md b/docs/spman.md
new file mode 100644
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+++ b/docs/spman.md
@@ -0,0 +1,36 @@
+## Overview
+
+**spman** is a simple sprite manager that provides:
+
+- support for 16x16 sprites.
+- an easy way to manage sprite patterns.
+- a simple yet effective sprite flicker that allows displaying more than 4 sprites
+ on the same line, with support for "fixed" sprites that are excluded from
+ flickering.
+
+It should be easy to modify and customize (`spman.c` is around 100 lines of code).
+
+The manager is used as follows:
+
+1. Initialize the manager with [spman_init](#spman_init).
+2. Allocate patterns with [spman_alloc](#spman_alloc). This can be done at any
+ time, is not needed to allocate all the patterns in one go.
+3. In the game loop:
+ - Allocate sprites to be drawn on screen, using
+ [spman_alloc_fixed_sprite](#spman_alloc_fixed_sprite) for sprites excluded
+ from the flicker and [spman_alloc_sprite](#spman_alloc_sprite) for any
+ other sprite.
+ - Update the sprites on screen with [spman_update](#spman_update).
+
+The allocate/update cycle needs to happen per frame, so the flicker function is
+effective. The longer between updates, the slower the flickering will be. If
+the game updates at least 25/30 FPS, that's good enough for most games.
+
+There are other functions to flush allocated sprites without updating the
+screen, or to hide all the sprites on screen.
+
+The manager supports all 64 patterns and up to 31 visible sprites (one sprite
+is used by the flicker).
+
+**spman** comes from "Sprite Pattern MANager".
+
diff --git a/docs/water.css b/docs/water.css
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--- /dev/null
+++ b/docs/water.css
@@ -0,0 +1,2 @@
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+/*# sourceMappingURL=dark.css.map */