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author | Juan J. Martinez <jjm@usebox.net> | 2021-01-03 09:23:25 +0000 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2021-01-03 10:14:32 +0000 |
commit | d49c62663b6a2229e9849769591873005c762618 (patch) | |
tree | 96929394d36f129d72c0d3c56bd269dbfa8c2132 /game/src/aux.c | |
parent | bd4647a79e13f4a6ada8a86754d889fcddd758d4 (diff) | |
download | ubox-msx-lib-d49c62663b6a2229e9849769591873005c762618.tar.gz ubox-msx-lib-d49c62663b6a2229e9849769591873005c762618.zip |
Renamed aux to helpers to be windows compatible
Diffstat (limited to 'game/src/aux.c')
-rw-r--r-- | game/src/aux.c | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/game/src/aux.c b/game/src/aux.c deleted file mode 100644 index b8864c6..0000000 --- a/game/src/aux.c +++ /dev/null @@ -1,18 +0,0 @@ -#include <stdint.h> - -#include "ubox.h" - -#include "aux.h" - -/** - * Put a zero terminated string on the screen using tiles. - * - * The font starts on the tileset on tile 128 and the fist char in our has - * ASCII value 31, so it is adjusted so we can use ASCII *uppercase* directly - * in our C code. - */ -void put_text(uint8_t x, uint8_t y, const uint8_t *text) -{ - while (*text) - ubox_put_tile(x++, y, *text++ + 128 - 31); -} |