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author | Juan J. Martinez <jjm@usebox.net> | 2020-12-30 19:07:31 +0000 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2020-12-30 19:23:41 +0000 |
commit | 2682bc5d1d864341aaeb42a449db73c3ecd16d70 (patch) | |
tree | 9116764364b4ee0ce7f6037305077807b57776de /game/src/effects_playerconfig.asm | |
download | ubox-msx-lib-2682bc5d1d864341aaeb42a449db73c3ecd16d70.tar.gz ubox-msx-lib-2682bc5d1d864341aaeb42a449db73c3ecd16d70.zip |
Initial import1.0
Diffstat (limited to 'game/src/effects_playerconfig.asm')
-rw-r--r-- | game/src/effects_playerconfig.asm | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/game/src/effects_playerconfig.asm b/game/src/effects_playerconfig.asm new file mode 100644 index 0000000..f9d189c --- /dev/null +++ b/game/src/effects_playerconfig.asm @@ -0,0 +1,14 @@ +; Configuration that can be included to Arkos Tracker 2 players.
+; It indicates what parts of code are useful to the song/sound effects, to save both memory and CPU.
+; The players may or may not take advantage of these flags, it is up to them.
+
+; You can either:
+; - Include this to the source that also includes the player (BEFORE the player is included) (recommended solution).
+; - Include this at the beginning of the player code.
+; - Copy/paste this directly in the player.
+; If you use one player but several songs, don't worry, these declarations will stack up.
+; If no configuration is used, the player will use default values (full code used).
+
+ PLY_CFG_SFX_ConfigurationIsPresent = 1
+ PLY_CFG_SFX_SoftOnly = 1
+ PLY_CFG_SFX_SoftOnly_Noise = 1
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