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author | Juan J. Martinez <jjm@usebox.net> | 2020-12-30 19:07:31 +0000 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2020-12-30 19:23:41 +0000 |
commit | 2682bc5d1d864341aaeb42a449db73c3ecd16d70 (patch) | |
tree | 9116764364b4ee0ce7f6037305077807b57776de /game/src/main.h | |
download | ubox-msx-lib-ca9b663c147340e92804979a96eee4113ab0b27f.tar.gz ubox-msx-lib-ca9b663c147340e92804979a96eee4113ab0b27f.zip |
Initial import1.0
Diffstat (limited to 'game/src/main.h')
-rw-r--r-- | game/src/main.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/game/src/main.h b/game/src/main.h new file mode 100644 index 0000000..f8d5d77 --- /dev/null +++ b/game/src/main.h @@ -0,0 +1,50 @@ +#ifndef _MAIN_H +#define _MAIN_H + +#include <stdint.h> + +#ifndef LOCAL +#define LOCAL extern +#endif + +#define WHITESPACE_TILE 129 + +// sub-songs matching our Arkos song +// configure the song to use MSX AY +enum songs +{ + SONG_SILENCE = 0, + SONG_IN_GAME, + SONG_GAME_OVER, +}; + +// we will use 0 and 1 for the music +#define EFX_CHAN_NO 2 + +// sound effects matching our Arkos efc song +// configure the song to use MSX AY +enum effects +{ + EFX_NONE = 0, + EFX_START, + EFX_BATTERY, + EFX_ELEVATOR, + EFX_HIT, + EFX_DEAD, +}; + +void draw_end_game(); +void draw_menu(); + +// store the selected control +LOCAL uint8_t ctl; + +// Arkos data +extern uint8_t SONG[]; +extern uint8_t EFFECTS[]; + +#ifdef LOCAL +#undef LOCAL +#endif + +#endif // _MAIN_H |