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authorJuan J. Martinez <jjm@usebox.net>2021-01-01 10:57:24 +0000
committerJuan J. Martinez <jjm@usebox.net>2021-01-01 10:57:24 +0000
commitfda913d7fa6d76e9060c4b49951f21bc8b58e3c7 (patch)
treee57a971253539e498b735eb2dea36cd08c0a820c /game
parent38bf0eb3ad9fa4b0643156a73f1f97414c5b1abb (diff)
downloadubox-msx-lib-fda913d7fa6d76e9060c4b49951f21bc8b58e3c7.tar.gz
ubox-msx-lib-fda913d7fa6d76e9060c4b49951f21bc8b58e3c7.zip
Clarified comment
Diffstat (limited to 'game')
-rw-r--r--game/src/game.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/game/src/game.h b/game/src/game.h
index 9227987..065fe33 100644
--- a/game/src/game.h
+++ b/game/src/game.h
@@ -103,9 +103,10 @@ LOCAL struct entity entities[MAX_ENTITIES];
// used to read our control method
LOCAL uint8_t control;
-// current map; we don't use ROM because we will modify it
+// current map; pointer in ROM
LOCAL const uint8_t *cur_map;
// current map tile map (map data, not entities)
+// we don't use ROM because we will modify it
LOCAL uint8_t cur_map_data[MAP_W * MAP_H];
// player lives